Agreed; I dislike tinkering with the k-factor. I want a high k-factor that brings people to an accurate Elo faster rather than slower.ChiefPointThief wrote: ↑30 March 2026, 20:46
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Also w/ reduced k factor as an alternative solution (the recommended was 5. 4x lower than that of other games) trying to resolve the same issue it would take way more games to reach these levels. Thus causing issues when trying to filter for players bc there could be solid players ranked low that just didn't play hundreds of games yet. You've mentioned this before Frank in this thread or another but also it is more fun to actual see the ranking move with progress than and more relative to other games on the site rather than only a few points or even decimals at a time.
Going back to the theme of "different people like different this" - Personally, I dislike high luck games, generally speaking. I try to avoid them. So, the BGA Elo formula doesn't bother me.
That being said, I can relate to what you are saying.
Open-face Chinese poker has even high variance than CaptainFlip. It might be the highest-variance game on this site.
There have been occasions where the Elo#1 player had exactly 300. I've never seen anyone get near 400. I've never seen higher than 327.
(Okay, current leader is at 343, but that is not sustainable. 2nd-10th are rated 265-308.)
If I were not removed for inactivity, I would be 3rd.
Do I like the fact that I often lose to players who are weaker than I am at the game? No. (As far as I am concerned, I'm the best player on the site). My solution? I rarely play. When I do play, I go to every effort to avoid playing anyone rated below 250, because the way the game is structured, the better player probably struggles to win 65% of the time. My own win rate is less than that. I'm at 64.2%.
And the route to 300 was frustrating, for all the same reasons. I needed to get on a bit of a lucky streak to get near 300, and then I would lose once and go crashing back down to 280. Frustrating. So, I rarely play.
It should be noted:
The reason for the high variance in this particular game is the absurdly low number of hands played in a "game". On BGA, a "game" of open face Chinese poker consists of 6 hands. The variance and luck from one hand to the next is extreme, but in the long run, the better player will win more points. Problem is, winning one "game" of 6 hands by a score of 180 to 100, and then losing the next "game" of 6 hands against the same opponent by a score of 100 to 99 still results in a "win" and a "loss", even though one player is ahead by 79 points (which is a HUGE amount for 12 hands). This is not a game meant to be played in tiny sets of 6 hands. It is similar in absurdity to having a hearts or spades match consist of one hand. Highest score after 1 hand wins !
There is an option to play this game to 12 hands, but barely anyone uses it, and I've even seen a suggestion that 6 hands is too many ( !???). A hand takes a minute or two. It's insane to me that people cannot be bothered to play 12 hands and some think 6 is too many.
On various apps on which this game is available, matches are set to 100 hands. Even then, a notably weaker player can win 35% of the time.
What is my point in this digression?
I suppose my point is, games with so much luck that the standard Elo formula fails are:
1) Poorly designed games (my opinion), and
2) Not my preferred type of game (fact).