bomberah wrote: ↑06 January 2023, 19:49
Agree - I mostly play No Time Limit with Friends. Really am not a fan of this change.
At this point, I don't think there are any people besides the site admins who are fans of this change.
I think it comes down to simple economics. If this site depends on a supportive premium membership to stay in business, knowing that premium members do bring their friends, are willing to spend a little money, and will use the platform respectively, than those business leaders would want to pay attention to what their users/customers are saying.
If, on the other hand, this business does not need the income of a supportive customer base, it makes it very clear that our voices here are meaningless.
The site admins have complained about people being trapped. Our discussion generally suggests that this is a non-issue, and the site admins could ignore people who get into NTL games after being warned there was no help. I doubt any experienced premium supports actually have this as a problem.
There has been a lot of discussion about ELO - but - if you pay to support this site so you have a place to play with (and make new) friends around the world, ELO will probably rarely come up. If there is something - anything - whatever that "trick" might be - that impacts ELO, maybe fix that problem, rather than remove a feature that is clearly quite popular.
Several users have complained about the stress of the warnings of missing players, and just don't want that stress. I'd hope the site admins would care about that, and would listen to their customer base and do what they can to make this site more fun and usable and to remove needless stressors.
But, being an economic decision, I think this may all come own to the points you get for winning/trying/playing games. I just won a game and I got 5 points for winning it. If I help with a tutorial, if I help with translations, if I sponsor a new member, I get points. Those points decay over time, but they can be traded for months of premium membership. The exchange rate for this in-game currency isn't very high - 100 points (so first wins of 20 games) gets you one month. A month of premium (at the annual rate of $30) is $1.50. So arguably not much to worry about from a business perspective. And the translators and tutorial creators should be rewarded, as that is a huge contribution to the site.
This is the one thing they haven't discussed. If you are in a training game, you don't earn any points. If they stop us from earning points, they might save up to $1.50 per month. And maybe that is something that just breaks the bank for the site admins.
Whatever the reason, in two separate very long multi-page discussion forums, the user community has spoken.
We know the site admins are reading this, even if the only response is to copy and paste from their previous posts, almost as if we didn't get what they said the first time, and clearly we have debated and refuted those points multiple times here.
So if the business owners and site admins are going to ignore the requests of their customer base - a simply request, just roll back this change - that is a business decision on their part that may or may not impact the continued "success", however they measure it.