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Keyflower suggestion
Posted: 21 February 2016, 01:51
by Marcy
I think you should consider giving players a little more time at the end of the game. The player must place all their tiles and assign resources, which can take some time. I would suggest an extra minute or two.
Re: Keyflower suggestion
Posted: 21 February 2016, 06:13
by sprockitz
I agree, but the same thing could apply to several other games. I think it is a more general issue where every real time game shouldn't be capped at 5 minutes without consideration to game complexity or speed setup of the game.
Re: Keyflower suggestion
Posted: 29 March 2016, 15:13
by dcac1
For Stone age, I suggest adding 20 seconds per turn once one building pile has 3 cards left in the deck/ 9 or few civilization cards in the deck.
For Stone age, I suggest adding 40 seconds per turn once one building pile has 2 cards left in the deck/ 6 or few civilization cards in the deck.
For Stone age, I suggest adding 60 seconds per turn once one building pile has 1 card left in the deck/ 3 or few civilization cards in the deck.
For Keyflower, I suggest adding 20 seconds per action for that season once the player performed 8 actions during 1 season.
Re: Keyflower suggestion
Posted: 30 March 2016, 14:37
by muthebar
Hello -
I'm new to the site and was just playing Keyflower and somehow it quit me out of the game! then i get a penalty for it. I felt i had no time to evaluate the situation in the winter round after picking my winter tiles and evaluating the situation. I know i was not playing slow. I'd like some more time added as well.