Hanabi: False sense of reverse
Posted: 07 May 2016, 19:47
Take the following 3 player game with 4 clues for an example:
What is out:
3R - 2Y - 4G - 4B - 5W - 3M
Hands:
XX XX XX XX XX
4M 2R 3G 1B 4Y
3Y 4G 1R 2Y 1B
As shown, both the 4M and the 3Y are playable cards at this point in time. Now, I have plenty of clues and I have verified that the potential discards are not in danger. I want to get both the 4M and the 3Y out in one clue, so I create a false sense of reverse. I clue Player 2 yellow which marks the 4M (and the 4Y, but that is not important). He can see the yellow 3 that Player 3 is holding in his hand, naturally Player 2 thinks it is a reverse. Having nothing else to clue, he discards. Now Player 3 is wondering why on earth Player 2 would discard when there are 4 clues, nothing so save, and has a 'play'. The only logical thing would be that it looks like some sort of reverse to act on. Player 3 plays the 3Y, it comes back around to Player 2 who then plays the 4M. What we created here was a false reverse where both cards were playable.
Some pitfalls/things to consider. Player 3 may not assume a 'reverse' if Player 2 clues instead of discarding. Let's say this happens; Player 2 clues me. Player 3 then discards because there is no reason for him to see it as a reverse. When it gets back around to Player 2, he should then know it was not a reverse, as Player 3 did not react. This requires complete trust in your team
Of course you could simply clue the 4M as some other color and clue the 3Y next turn, but what is the fun in that??
What do you guys think of this? Am I missing something here?
What is out:
3R - 2Y - 4G - 4B - 5W - 3M
Hands:
XX XX XX XX XX
4M 2R 3G 1B 4Y
3Y 4G 1R 2Y 1B
As shown, both the 4M and the 3Y are playable cards at this point in time. Now, I have plenty of clues and I have verified that the potential discards are not in danger. I want to get both the 4M and the 3Y out in one clue, so I create a false sense of reverse. I clue Player 2 yellow which marks the 4M (and the 4Y, but that is not important). He can see the yellow 3 that Player 3 is holding in his hand, naturally Player 2 thinks it is a reverse. Having nothing else to clue, he discards. Now Player 3 is wondering why on earth Player 2 would discard when there are 4 clues, nothing so save, and has a 'play'. The only logical thing would be that it looks like some sort of reverse to act on. Player 3 plays the 3Y, it comes back around to Player 2 who then plays the 4M. What we created here was a false reverse where both cards were playable.
Some pitfalls/things to consider. Player 3 may not assume a 'reverse' if Player 2 clues instead of discarding. Let's say this happens; Player 2 clues me. Player 3 then discards because there is no reason for him to see it as a reverse. When it gets back around to Player 2, he should then know it was not a reverse, as Player 3 did not react. This requires complete trust in your team
Of course you could simply clue the 4M as some other color and clue the 3Y next turn, but what is the fun in that??
What do you guys think of this? Am I missing something here?