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Puerto Rico / Phase du capitaine

Posted: 25 July 2016, 13:27
by Al1fr78
bonjour,

Désolé si cela a déjà été proposé et/ou si c'est impossible, mais on ne pourrait pas accélérer la phase du capitaine lorsque les chargements sont obligatoires ? Lorsqu'un joueur n'a qu'une possibilité, elle pourrait se faire sans son intervention, non ? Ou alors j'oublie quelque chose...

Re: Puerto Rico / Phase du capitaine

Posted: 26 July 2016, 20:22
by diamant
Al1fr78 wrote:Désolé si cela a déjà été proposé et/ou si c'est impossible, mais on ne pourrait pas accélérer la phase du capitaine lorsque les chargements sont obligatoires ? Lorsqu'un joueur n'a qu'une possibilité, elle pourrait se faire sans son intervention, non ? Ou alors j'oublie quelque chose...
Oui, cela ne paraît pas très compliqué à faire : si un joueur est sans quai ou avec un quai utilisé, il charge automatiquement sa marchandise sur l'unique navire où il peut le faire.

Re: Puerto Rico / Phase du capitaine

Posted: 28 July 2016, 02:31
by senatorhung
sometimes you do not WANT to ship goods if you have a trading bonus.

Re: Puerto Rico / Phase du capitaine

Posted: 29 July 2016, 14:41
by Zoorp
senatorhung wrote:sometimes you do not WANT to ship goods if you have a trading bonus.
? You don't have the choice. Even if you don't want to, you must ship good each round as far as possible

Re: Puerto Rico / Phase du capitaine

Posted: 31 July 2016, 11:40
by CB Droege
Right. If the Player has only one good that can go on a boat, and the boat is not full, then they have to ship, and there is no benefit to not automating this decision. (In some games the non-automation serves to keep info secret, but that's not the case here.)

Re: Puerto Rico / Phase du capitaine

Posted: 31 July 2016, 14:38
by Een
This could indeed be automated, but aside from the extra work to do so, I felt that shipping was something to pay attention to, since it's sort of the goal of developing your island. With automatic shipping, I feared that some players would not pay so much attention, miss what happens and sort of lose the feeling of the game.

Anyway, this can be put as a suggestion in the bug reporting system, and if it gets a lot of upvotes, we'll see... :)

Re: Puerto Rico / Phase du capitaine

Posted: 02 August 2016, 17:43
by Al1fr78
Thanks for the answer, I think it would be mostly appreciated (don't have the programmation difficulties in mind) so ok to propose it.
And the players have the history of game to understand what they shipped, no ?

Re: Puerto Rico / Phase du capitaine

Posted: 03 August 2016, 00:04
by Jest Phulin

Re: Puerto Rico / Phase du capitaine

Posted: 18 October 2016, 12:22
by LeonardQuirm
I was thinking this too: the Captain phase is the longest of the phases on BGA (due to having to loop players more than once) and in turn-based can sometimes take a week or so to play through! When you can see ahead that "I am waiting for player A to do the single legal move they can, at which point then players B and C will be skipped, so it will be finally back to my turn...when I will have to do the single legal move that I can" I feel it loses more of the feeling of the game than any gained from seeing your barrels shipped. Most of the time there is a choice so it won't completely remove the phase anyway, it just helps speed up the unnecessarily slow bits.

I don't know how hard it would be to implement, but I'd definitely appreciate the change were it to happen! (I've upvoted the bug report).

[An even nicer change would be if the game can work out if there's any possible difference when there is a choice and automate past it if not anyway (e.g. only two players have goods left, both have the same two types of goods, both can fit all their barrels on the ships and leave nothing behind) but that's definitely more complex to analyse and something you don't want to get wrong, so that would probably be a step too much!]