Unethical play in Love Letter
Posted: 10 February 2017, 23:58
There continues to be rampant kingmaking in certain games, such as Love Letter, insofar as persons will ignore the winning player and target the low player, an action which only leads to them self and the low guy losing, and thus high player winning. Problems I come up against:
(1) The reporting process is too cumbersome, esp trying to locate the instances of said unethical behaviour in the game, eg, to come up with turn numbers. One should be able to mark a turn for reporting within the game with great facility.
(2) As far as I know, nothing is really done to reprimand such unethical behaviour. It seems that board game arena is only concerned with whether it can be proven if two players formally collaborated or not. But I think this policy should be changed. Whether they formally collaborated or not shouldn't factor in...each player should be playing to win the game , not playing to suppress a low player and thus leave the winning player unscathed.
(3) Someone pointed out to me that in ELO games, the person in third place loses less ELO points that the person in fourth place. If this is true, then BGA is rewarding deplorable behaviour. Each player should be doing his best to win each game, not to be pushing another player into last place on these multi player games.
I have lost a great deal of respect for Board Game Arena for harbouring this poor sportsmanship as it has been doing. If either (a) it would open up Love Letter to all players (as it is frustrating to wait all day to finally get into a game, only to have it ruined by someone turning on the lowest player), or (b) have the admins step up to the plate and not tolerate said behaviour, I would regain that respect.
Already in Hearts, the rules forbid a player pointing out to the table that one is trying to 'Shoot the moon'. If that can be held up as a standard of conduct in Hearts, why can't 'leave the low player alone and focus on eliminating the lead player' be similarly the standard in Love Letter?
(1) The reporting process is too cumbersome, esp trying to locate the instances of said unethical behaviour in the game, eg, to come up with turn numbers. One should be able to mark a turn for reporting within the game with great facility.
(2) As far as I know, nothing is really done to reprimand such unethical behaviour. It seems that board game arena is only concerned with whether it can be proven if two players formally collaborated or not. But I think this policy should be changed. Whether they formally collaborated or not shouldn't factor in...each player should be playing to win the game , not playing to suppress a low player and thus leave the winning player unscathed.
(3) Someone pointed out to me that in ELO games, the person in third place loses less ELO points that the person in fourth place. If this is true, then BGA is rewarding deplorable behaviour. Each player should be doing his best to win each game, not to be pushing another player into last place on these multi player games.
I have lost a great deal of respect for Board Game Arena for harbouring this poor sportsmanship as it has been doing. If either (a) it would open up Love Letter to all players (as it is frustrating to wait all day to finally get into a game, only to have it ruined by someone turning on the lowest player), or (b) have the admins step up to the plate and not tolerate said behaviour, I would regain that respect.
Already in Hearts, the rules forbid a player pointing out to the table that one is trying to 'Shoot the moon'. If that can be held up as a standard of conduct in Hearts, why can't 'leave the low player alone and focus on eliminating the lead player' be similarly the standard in Love Letter?