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Visible Rating Suggestion

Posted: 02 March 2017, 09:11
by mithrandir364
The new system for player rating seems to be doing a good job. I did find one issue with it. I am no longer able to see how many red and green thumbs I have. I understand not being able to see this information for other players. Also, being able to tell whether someone you just played with rated you well or poorly could result in spiteful ratings, but I feel that each player deserves to see their own rating.

Re: Visible Rating Suggestion

Posted: 02 March 2017, 10:13
by JollyBird
+1
Personally I'm not very fond of the new reputation system.
But I agree with:
mithrandir364 wrote:I am no longer able to see how many red and green thumbs I have. I understand not being able to see this information for other players. Also, being able to tell whether someone you just played with rated you well or poorly could result in spiteful ratings, but I feel that each player deserves to see their own rating.

Re: Visible Rating Suggestion

Posted: 05 March 2017, 13:14
by Liallan
Agreed. I don't like that I can't see my thumbs, and I don't like that I can't see other people's. It gives me more information. It tends to make it too easy to just skip the thumb thing at the end of a game, and I have to always remind myself that internally it's making a difference. I could see not showing the "personal" ones at all.

Re: Visible Rating Suggestion

Posted: 16 March 2017, 16:45
by Call me Ishmael
If it's not desired that you be able to see immediately what a player just gave you, red or green thumb, perhaps it would be better if BGA showed you your red and green thumbs as of yesterday, in other words, every day at midnight to update your visible red and green thumb scores. Suggestion for coders.

Re: Visible Rating Suggestion

Posted: 24 March 2017, 07:35
by Liallan
Call me Ishmael wrote:If it's not desired that you be able to see immediately what a player just gave you, red or green thumb, perhaps it would be better if BGA showed you your red and green thumbs as of yesterday, in other words, every day at midnight to update your visible red and green thumb scores. Suggestion for coders.
A good concept, though that might not work very well for those of us playing turn-based. ;) (Or I guess I should say those of us who don't play enough at once that several are ending each day.)

Re: Visible Rating Suggestion

Posted: 25 March 2017, 18:18
by ckwatt
"Fuzzifying" the numbers could be a solution, allowing for a general idea without directly giving away new votes.