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Stone age building
Posted: 29 March 2017, 13:03
by Arvid
The building cost 1 wood, 1 clay, 1 stone and 1 gold: why every time is open window with request to choose resourses?? It's absolutely senselessly.
Re: Stone age building
Posted: 29 March 2017, 21:11
by Jest Phulin
If it is the one I am thinking of, the building actually costs 4 resources, of 4 different types. Yes, the only way to accomplish that is 1 of each type, but the programming on it falls under "X resources of Y types." Rather than write specific code for that one card, general code was used.
Silly volunteer programmers doing what is easy for them...
Also, many games get expansions. If another resource were introduced, it would be easier to modify this code than an automatic 1 of each.
And, yes, it is annoying. I'll concede that point.
Re: Stone age building
Posted: 07 April 2017, 00:02
by RicardoRix
There has got to be loads of examples where further automation could be possible. This particular case is pretty small, just how many building are there like that, 1 or possibly 2?
For example, what about the last pick of the civ card that gives everyone a resource.
It doesn't hinder game play, I would have thought it's bottom of the todo list.