Red - Black decks in Libertalia
Posted: 18 June 2017, 13:08
It has been 3 years now, sice I have posted this suggestion:
Hi, could that be possible to make 2 players game in Libertalia be played with blue and white deck? These colors seem to be much more fair for 2 players game.
Here are my reasons:
In red/black combination red player has the weaker parrot and weaker beggar. In blue/white it is better parrot for white but better beggar for blue.
Blue has stronger monkey, but weaker preacher and merchant. In R-B the black player is killing in games with plenty of relics on the board, since he has better preacher, better monkey, better merchant. In two players, monkey is always a bit unfair, but in B-W it is ballanced.
In R-B has the red player better cook, brute, mutineer and freed slave. In B-W it is better cook and brute for blue, but weaker mutineer and FS.
In R-B the 3 strongest cards are always winning for black. In B-W the blue player has better governor.
The problem in Libertalia is, that it is quite challenging to win a game with red cards. When two players are equally experienced, in 80% the black is winning. Of course there are situations, when red pack is much better (you play with brute, watta, quartermaster, cook...), but usually it is not a balanced game.
The characters I am comparing are chosen, because those cards are usually played together (both players want to start with watta, both players want to take 2 booty tiles with a cook and so on...)
I play Libertalia a lot. It is in my top3 of all boardgames, but when I play it in 2 players on BGA, it is rather unfair. At home we always play white-blue combination and it is MUCH more ballanced.
________________________________________________________________
Could anyone from BGA team please answer me? I just want to know whether it would be so much trouble to add a choice there (White-Blue, Red-Black, Yellow - Green). You can choose between yams and yathzee, normal and balanced variant in PuertoRico, 6nimmt! has many options. Why not libertali? Every player I spoke about this with, agreed with me. This needs a change. And I think this change can´t be that difficult to make.
Hi, could that be possible to make 2 players game in Libertalia be played with blue and white deck? These colors seem to be much more fair for 2 players game.
Here are my reasons:
In red/black combination red player has the weaker parrot and weaker beggar. In blue/white it is better parrot for white but better beggar for blue.
Blue has stronger monkey, but weaker preacher and merchant. In R-B the black player is killing in games with plenty of relics on the board, since he has better preacher, better monkey, better merchant. In two players, monkey is always a bit unfair, but in B-W it is ballanced.
In R-B has the red player better cook, brute, mutineer and freed slave. In B-W it is better cook and brute for blue, but weaker mutineer and FS.
In R-B the 3 strongest cards are always winning for black. In B-W the blue player has better governor.
The problem in Libertalia is, that it is quite challenging to win a game with red cards. When two players are equally experienced, in 80% the black is winning. Of course there are situations, when red pack is much better (you play with brute, watta, quartermaster, cook...), but usually it is not a balanced game.
The characters I am comparing are chosen, because those cards are usually played together (both players want to start with watta, both players want to take 2 booty tiles with a cook and so on...)
I play Libertalia a lot. It is in my top3 of all boardgames, but when I play it in 2 players on BGA, it is rather unfair. At home we always play white-blue combination and it is MUCH more ballanced.
________________________________________________________________
Could anyone from BGA team please answer me? I just want to know whether it would be so much trouble to add a choice there (White-Blue, Red-Black, Yellow - Green). You can choose between yams and yathzee, normal and balanced variant in PuertoRico, 6nimmt! has many options. Why not libertali? Every player I spoke about this with, agreed with me. This needs a change. And I think this change can´t be that difficult to make.