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Red - Black decks in Libertalia

Posted: 18 June 2017, 13:08
by tap-zbyna
It has been 3 years now, sice I have posted this suggestion:


Hi, could that be possible to make 2 players game in Libertalia be played with blue and white deck? These colors seem to be much more fair for 2 players game.

Here are my reasons:

In red/black combination red player has the weaker parrot and weaker beggar. In blue/white it is better parrot for white but better beggar for blue.

Blue has stronger monkey, but weaker preacher and merchant. In R-B the black player is killing in games with plenty of relics on the board, since he has better preacher, better monkey, better merchant. In two players, monkey is always a bit unfair, but in B-W it is ballanced.

In R-B has the red player better cook, brute, mutineer and freed slave. In B-W it is better cook and brute for blue, but weaker mutineer and FS.

In R-B the 3 strongest cards are always winning for black. In B-W the blue player has better governor.

The problem in Libertalia is, that it is quite challenging to win a game with red cards. When two players are equally experienced, in 80% the black is winning. Of course there are situations, when red pack is much better (you play with brute, watta, quartermaster, cook...), but usually it is not a balanced game.

The characters I am comparing are chosen, because those cards are usually played together (both players want to start with watta, both players want to take 2 booty tiles with a cook and so on...)

I play Libertalia a lot. It is in my top3 of all boardgames, but when I play it in 2 players on BGA, it is rather unfair. At home we always play white-blue combination and it is MUCH more ballanced.

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Could anyone from BGA team please answer me? I just want to know whether it would be so much trouble to add a choice there (White-Blue, Red-Black, Yellow - Green). You can choose between yams and yathzee, normal and balanced variant in PuertoRico, 6nimmt! has many options. Why not libertali? Every player I spoke about this with, agreed with me. This needs a change. And I think this change can´t be that difficult to make.

Re: Red - Black decks in Libertalia

Posted: 18 June 2017, 13:45
by suet63 fans club
Are there a card list that we can know the 'power' of each card? (1 for red beggar)

in red vs black there are 15cards for each color to have higher power, which 'seems that it is more 'fair'..

Re: Red - Black decks in Libertalia

Posted: 19 June 2017, 09:02
by diamant
RicardoSix wrote:Are there a card list that we can know the 'power' of each card?
Good question. Because the knowledge of this card list is an advantage when you play Libertalia (and the game is difficult to find).

The rules state that players draw for their colors. Why do not apply the rules, rather than impose inadequate combinations of colors?

Nota : of course, color preferences have to be disabled for this game, since you get different stuff for each different color.

Re: Red - Black decks in Libertalia

Posted: 19 June 2017, 18:12
by tap-zbyna
diamant wrote:
The rules state that players draw for their colors. Why do not apply the rules, rather than impose inadequate combinations of colors?
In two players it must be Yellow-Green, Blue-White, Black-Red, otherwise one player would have had big advantage. Everything can be seen in table below:

https://cf.geekdo-images.com/images/pic1422142.jpg

Usually the black player has advantage, but with 12,13,18,19,24,25 in one round the red is so much stronger... The Black-Red variant of the game is probably the worst way to play 2 players game in Libertalia. Sadly it is the only way to play Libertalia on BGA.

Playing at home we use other tiebreaker - we simply say "red has stronger odd cards and weaker even cards" And it is always fair.

One way or the other I think this needs balance and the balance is quite simple to achieve. Libertalia is a fantastic game, this way BGA can make it even better.

Re: Red - Black decks in Libertalia

Posted: 20 June 2017, 04:06
by suet63 fans club
tap-zbyna wrote:
diamant wrote:
The rules state that players draw for their colors. Why do not apply the rules, rather than impose inadequate combinations of colors?
In two players it must be Yellow-Green, Blue-White, Black-Red, otherwise one player would have had big advantage. Everything can be seen in table below:

https://cf.geekdo-images.com/images/pic1422142.jpg

Usually the black player has advantage, but with 12,13,18,19,24,25 in one round the red is so much stronger... The Black-Red variant of the game is probably the worst way to play 2 players game in Libertalia. Sadly it is the only way to play Libertalia on BGA.

Playing at home we use other tiebreaker - we simply say "red has stronger odd cards and weaker even cards" And it is always fair.

One way or the other I think this needs balance and the balance is quite simple to achieve. Libertalia is a fantastic game, this way BGA can make it even better.
Oh..I totally agree with your suggestion then.. :D looks good