We are proud to introduce Takara Island, a game from Takahiro Amioka and Sayaka Amioka published by Ferti and illustrated by Naïade.
This game is also the occasion to introduce a new (experimental) feature on BGA: 3D view. We won't say much more about this feature now, since it is still very experimental and so it may be difficult to play some existing BGA games currently with this mode. Still, we decided to make it available today for all games so that you can have fun taking a look at it! Unlike older BGA games, Takara Island adaptation has been specifically optimized for 3D so you can enjoy a really good 3D with this game
In Takara Island, you are adventurers trying to find an incredible treasure: the two Stones of Legend. The two stones are buried in 2 of the 6 galleries that you can explore on the island in the form of decks of 9 cards each.
With your 2 adventurers, on your turn you can do 2 actions among the following:
_ secretly look at the top 3 cards of a deck;
_ "dig", the top card of a deck, which means flipping it and applying its effect: take it if it is a treasure, fight if it is a monster, ...
_ dig a rockfall. Rockfalls block the exploration, and you need 2 adventurers to remove it (but you are rewarded with money for that ).
_ or any other action on the board, including recruiting a specialist (who will grant you a special power).
To do all this, you will sometimes need money, for example to:
_ rent the sword, which you need to fight monsters;
_ hire an extra adventurer (+1 action per turn);
_ hire a specialist for the current turn.
The game ends when the 2 stones have been found, or when there is no doubt anymore about their location (ex: 4 empty stacks and no Stones found). But be careful, the Stones of Legend brings victory points only if both have been found... and everyone loses the game if no stone has been found!
Will you take the risk to dig a gallery without having a look first? Is your opponent digging this gallery because he located one of the Stones or is it just a bluff? Takara Island is a very original exploration game with interesting mechanisms, and also really easy to learn: you should definitively give it a try!
The original idea of bringing Takara Island to BGA comes from Naïade, the artist who also illustrated Seasons and Tokaido (and many other games). Thanks a lot to him for this idea and for creating such beautiful artwork for games!
Takara Island adaptation has been developed by Antonio Soler (Morgalad) using BGA Studio. Antonio did an extraordinary work on this adaptation and especially on the 3D effects: thanks a lot for making this adaptation so beautiful!
BGA would also like to thank Ferti for their work on this game and for making it possible to have it here online.