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Not enough time to use protect
Posted: 28 November 2017, 14:30
by CB Droege
The game only gives players about three seconds to decide if they want to use their protection cards when the time comes. That is simply not enough time to evaluate the card being played and decide if it's worth protecting against. It's even worse in turn-based. I usually don't even look at the tab where the game is loading until after that time has passed, making it impossible.
Re: Not enough time to use protect
Posted: 18 December 2017, 12:37
by chrisa
+1
Re: Not enough time to use protect
Posted: 23 December 2017, 13:27
by CB Droege
In the late game, with more tiles down, even if I have the tab up, the timer runs down before the assets can all load. The card is unplayable.
Re: Not enough time to use protect
Posted: 04 January 2018, 19:45
by fafa-fr
Hi,
I just checked the game and code, and saw that the timer for using protection cards should trigger ONLY if you DON'T have a protection card in hand, so that you automatically pass if you can't play anything. (The duration of this timer is randomized so that opponents in a real time game can't guess if you actually have one in hand.)
If the timer starts when you have a protection card in hand, then there is a bug, and you should report it with the number of the game and ideally the number of the move.