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Walk through replay faster?

Posted: 30 December 2017, 21:40
by Woodruff
Hi everybody,

I use the replay on broken games to see what's wrong to see bugs. Let's say the bug is on move XXX.
I understand I must let the system play sequentially from move 1 to XXX (using go to move XXX feature) in order to reconstitute the associated database. But this also replays all the JS sequences with all setSynchronious delays, so it takes a while to reach XXX so I can investigate.
And when the bugs declares itself, there is no rollback mechanism so the whole sequence must be replayed if I want to reach the bug's moment again.

Is there any way to speed that up, either by an option proposed by BGA or programmatically?

Thanks :)

Tcheby

Re: Walk through replay faster?

Posted: 01 January 2018, 15:46
by Victoria_La
Nope, I asked that question few month ago and there is no way to speed up reply so far, unless bga admin implement something to
support it. What I usually do now - read the log because all log is shown upfront and can figure out more/less what went wrong.

Re: Walk through replay faster?

Posted: 02 January 2018, 16:39
by Woodruff
Thanks, I suspected that was not possible indeed...