veme wrote:There are also people who don't want this.
Not having it should be the default option, with a user preference to turn it on.
Many pretty common medical conditions result in unsteady hands, so this comes down to an accessibility issue for me. Not having a useful feature, while also basically putting people with neurological or muscular disorders, substance abuse issues, etc. at a systematic disadvantage seems rude to me.
You already know that "they" know this is a popular topic and something that is wanted, and you are also aware of what their answer is. (Whether you like their answer or not is a different matter. I'm just saying you know what it is, just as I know what it is.)
But... including substance abuse issues in with honest physical disorders that someone cannot help? Really? If I had some physical handicap through no fault of my own, I'd find that pretty insulting.
And there's still yet an argument between Undo vs Confirm Move
What is the difference between these two things? I see this distinction made and I sincerely still have no idea what the heck people are talking about and would love it explained to me. Isn't 'undo' just the thing you can do until you 'confirm'?
It's a fair question and not one I've seen asked before, to my recollection. (i.e. I didn't feel like getting into this with Quax who had to go and drag it up again, and likewise I don't feel like getting into it with you again. But this is a new question I haven't seen asked.) Regardless what you call it, there are people who said they would find it annoying to watch movements made, just to have them un-done, and not even know when the person was done with their turn.
As it is now, with most games, I click on a card I want to play and the game carries out this move and does with the card whatever cards do in that game, visual movements, and results of the move. But that's not what I meant to do, so I have to tell it, un-do this last move, followed by the game having to back out the whole thing, visual-wise and all the stuff it caused to happen. OR, I click on the card I want to play, it highlights, nothing happens, and then I have to click on a Confirm button before it carries anything out. Even if the other players see what got highlighted, they are not seeing any other visual movements, and the game doesn't have to "un-do" the new game state, because the move doesn't happen until I confirm it. This is my understanding of the difference. (If that doesn't make sense, I'll have to find a game we both know.)
In the un-do scenario, you don't have to do anything if you're fine with the move. You don't touch anything and the move stays. (But you would still have to confirm when you've finished your turn so it knows you don't want to un-do anything.) With the confirm, you would have to do this on every move you make through your turn so the game knows it's the correct thing before carrying out the move. Which would get extremely annoying if there were more than one or two things you could do on your turn.
(As a side note, keep in mind Yucata that you were speaking of [in a thread I don't want to go find], is turn-based, so these issues of people having to watch everything get undone or not knowing when someone is finished just don't exist. In fact, there aren't any visuals to watch for the most part. So when something is un-done, it just reverts back in one big "jerk" and just doesn't exist anymore. Older games have no un-do, which isn't going to change there anymore than it's going to change here. [And in some ways is worse there cause we have to know which games these are.] Some can only un-do your entire turn, even if you only want to un-do your last move. That also isn't going to change. Those are already programmed that way. They have a new framework, which can un-do anything one step at a time, and kind of leaves it up to the developer how they want to handle things, and handles the whole server/client in a different way. But it took them a LONG TIME to develop that new framework. They didn't snap their fingers and do it overnight, and I'm sure a lot of discussion and ponderings went into whether they'd even develop a new one, let alone what they would choose to do with it. So if they ever do something like that here, it's not going to happen overnight either. And so far, one, maybe two, older games there have been recoded into the new framework, which took time. Someone is now recoding another older game. The developers have to decide whether it's worth the work. All new games are done in the new framework. So next time you try to compare with Yucata, you might keep some of this in mind.)