The new Taluva implementation has one weakness - upon loading the game, the display is always centered on the wind rose, but since the first tile is forced to be placed well below the wind rose, the entire island will be built below the wind rose. Before one's move one therefore always has to use the 3D controls to scroll down until the whole island comes into view. This is not an issue while playing live, when one stays in-game, but it is quite a nuisance when playing asynchronously. (In games with many players there's also scrolling down the page one has to do to look at their player info, but this page scroll doesn't scroll the game window, but scrolls the 3D controls out of sight - the two different forms of scrolling just add to the confusion.)
So my suggestion is place the initial tile ON the windrose rather than below it. That should help getting the island more centered when the page first loads. Ideally the game would actually calculate the needed level of zoom & pan and ensure that the display loads with the island fully shown and centered, but that's perhaps asking a bit too much. I'd really appreciate even a very minor improvement.
So my suggestion is place the initial tile ON the windrose rather than below it. That should help getting the island more centered when the page first loads. Ideally the game would actually calculate the needed level of zoom & pan and ensure that the display loads with the island fully shown and centered, but that's perhaps asking a bit too much. I'd really appreciate even a very minor improvement.