Graduated results in case of abandonment
Posted: 28 February 2019, 00:18
Hi, due to recent events I am persuaded to suggest an improvement in the results where one player quits and where in total 3 or more players are involved.
As you can imagine, it is very discouraging and annoying to invest much time and effort in a game, maybe even approaching a safe win, only to see it collapse because of an unfair player who is incapable to lose, or because someone's connection is unstable (which doesn't feel much better considering the insecurity).
In my 6 nimmt games since 19.1. alone, there have been six abandoned games. Of these I was in the leading position in four or five. In multiplayer games like 6 nimmt the outcome makes a much more significant difference: in ELO (probably around 40 points for first vs last place) as well as in winning ratio (2.5 points/250 % for one win with the usual 5 players instead of 1 point with 2 players).
The most recent incident is this, the outcome was obvious and 'ydtdmd' left two moves before the end! To me it just looks like he was sore and couldn't stand taking many points in quick succession, and the victim was me:
https://de.boardgamearena.com/#!table?table=49177855
Therefore in my view there really should be a fairer method of calculating the new values after a quit. You could maintain the proven rule that the progression must surpass 50 % in order to be evaluated. If that's not the case, the previous rule should be fine (even better in my opinion: the more progression, the more points you win depending on your place).
At the very least in the case of more than 50 % progression, the final outcome should be taken into consideration for the calculation. Right now the percentages (250 % for five players) are distributed between the 'winners' (250/4 = everyone gets 62.5 %) and they get a very low amount of ELO irrespective of the outcome. I'd like to point out that I was assigned +0 in all these six games combined, as I often was the one with the highest ELO. If we assume I would have finished 1st in three or four of these games, the difference in ELO and wins would be enormous.
A fellow 6 nimmt player today mentioned that quits are even more common than I assumed (namely with more than five players which I don't use) and there the swing what you win/lose is even higher so it gets even more unfair.
I don't play too often anymore and don't attach as much importance to my ratings as in more active times, but I wish the system to be fair at least. If I likely lose, no problem when the result reflects it. If I likely win, I expect my ELO and wins to rise. If you admins already provide so many detailed statistics about ELO scores and thus encourage some users to pay attention to it, it should be totally consistent. So the suggestion is that your place at the time of the quit and the progression determine how many ELO points as well as how much winning percentage you gain.
For 5 players it could be like this.
1st - 1 point (100 %)
2nd - 0.75
3rd - 0.5
4th - 0.25
That's 2.5 points in total too. Maybe this would be for 50 % progression...The longer it goes on, the more likely the places would persist until the end and the bottom places barely have chances to win, so the distances from the top should increase. For example:
90 % progression
1st - 1.5
2nd - 0.7
3rd - 0.2
4th - 0.1
Or if that's too complicated just stick with the first chart as a model for any player count: The person in the middle should get the average percentage and from there it spreads in equal intervals.
I would appreciate when some people who support me with this come forward here (be it because it happened to you often too or you just think the status quo is unfair)
As you can imagine, it is very discouraging and annoying to invest much time and effort in a game, maybe even approaching a safe win, only to see it collapse because of an unfair player who is incapable to lose, or because someone's connection is unstable (which doesn't feel much better considering the insecurity).
In my 6 nimmt games since 19.1. alone, there have been six abandoned games. Of these I was in the leading position in four or five. In multiplayer games like 6 nimmt the outcome makes a much more significant difference: in ELO (probably around 40 points for first vs last place) as well as in winning ratio (2.5 points/250 % for one win with the usual 5 players instead of 1 point with 2 players).
The most recent incident is this, the outcome was obvious and 'ydtdmd' left two moves before the end! To me it just looks like he was sore and couldn't stand taking many points in quick succession, and the victim was me:
https://de.boardgamearena.com/#!table?table=49177855
Therefore in my view there really should be a fairer method of calculating the new values after a quit. You could maintain the proven rule that the progression must surpass 50 % in order to be evaluated. If that's not the case, the previous rule should be fine (even better in my opinion: the more progression, the more points you win depending on your place).
At the very least in the case of more than 50 % progression, the final outcome should be taken into consideration for the calculation. Right now the percentages (250 % for five players) are distributed between the 'winners' (250/4 = everyone gets 62.5 %) and they get a very low amount of ELO irrespective of the outcome. I'd like to point out that I was assigned +0 in all these six games combined, as I often was the one with the highest ELO. If we assume I would have finished 1st in three or four of these games, the difference in ELO and wins would be enormous.
A fellow 6 nimmt player today mentioned that quits are even more common than I assumed (namely with more than five players which I don't use) and there the swing what you win/lose is even higher so it gets even more unfair.
I don't play too often anymore and don't attach as much importance to my ratings as in more active times, but I wish the system to be fair at least. If I likely lose, no problem when the result reflects it. If I likely win, I expect my ELO and wins to rise. If you admins already provide so many detailed statistics about ELO scores and thus encourage some users to pay attention to it, it should be totally consistent. So the suggestion is that your place at the time of the quit and the progression determine how many ELO points as well as how much winning percentage you gain.
For 5 players it could be like this.
1st - 1 point (100 %)
2nd - 0.75
3rd - 0.5
4th - 0.25
That's 2.5 points in total too. Maybe this would be for 50 % progression...The longer it goes on, the more likely the places would persist until the end and the bottom places barely have chances to win, so the distances from the top should increase. For example:
90 % progression
1st - 1.5
2nd - 0.7
3rd - 0.2
4th - 0.1
Or if that's too complicated just stick with the first chart as a model for any player count: The person in the middle should get the average percentage and from there it spreads in equal intervals.
I would appreciate when some people who support me with this come forward here (be it because it happened to you often too or you just think the status quo is unfair)