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realtime game flag
Posted: 19 May 2019, 19:59
by hersh
is it possible to determine if a game is real-time server side? i see documentation for client side, but not server side.
Re: realtime game flag
Posted: 20 May 2019, 08:42
by vincentt
Hi,
I remembered having this discussion with Souris and he told me that no.
Maybe there was an update I was not aware of
Sorry!
Re: realtime game flag
Posted: 20 May 2019, 11:48
by Een
Well, it is possible, but should be used only for _very_ special cases.
You can use:
Code: Select all
if (self::isAsync()) {
// My code specific to turn-based games
}