souly4 wrote: ↑04 July 2019, 09:12
While I don't object any other part of your post, I think this is a little digressive. In luck based games, it's almost mandatory that you have an exceptional streak that surpasses your actual skill and it not easily replicable by others. While skill of course still plays a role, namely that you will attain such a (long) streak more frequently or hold a higher average rating long term. Otherwise we could just as well play Bingo or similar...
Look at these headliners in Lost Cities who reached over 600 (still hardly fathomable to me, maybe the old k-factor impacted it too) and who, after switching off ELO regularly, would have never remotely kept it as their true skill assessment.
*snip*
These huge deviances of course arise because you lose more and win less when being vastly over your true rating and dont let it settle down naturally.
Interesting, thanks for sharing this.
I think that those "huge deviances" are also influenced by turning on "training mode". So they are a little higher than the usual. However, they are still stupidly high. The color pop player seems authentic by checking their recent games. I don't think they will necessarily lose a lot of ranking by turning off training mode in that case. That happens when you bring a "more-skill-based game" into the equation though.
Btw. it's not self-evident that you get better with more practice either. For example when it's hard to review whether you lost/won because of or despite certain moves, when that requires slightly higher abilities than within your scope. If you mix these two up, you will actually perform worse. Like changing only one variable in a formula to define its effect, to find out, you would have to replay the whole game with the exact same course, except a single one of your moves, which is not viable.
Well, the amount of "skill increase" that you gain by practice decreases the more skilled you are.
For example, if you're starting a game for the first time. Practicing a lot gives you a high increase in ELO/skill. Because you're getting familiar with the game etc..
But, if you're at like rating 300-400. Then even practicing a lot might not be able to raise your ELO that high. You'll have to practice better
About the "changing only one variable" Instead of replaying the whole game to determine the effects of the changed move. you can just determine the effects of the move and how much advantages/disadvantages does it give you. And the magnitude of those advantages. Then study the move in the relative medium. This requires good knowledge of the game mechanics and concepts.
There are some really good ways to get better at high rating of a game. Once you gain high rating you'll have to starting working smarter as well. Not only harder.
So to summarize:
1. Practicing hard does make you better at low-skill to average-skill. I think it could get you into a good-skill level as well.
2. But beyond that, you'll have to Practice smarter, not only harder.
However, the context here is about really high skill levels of play.

so obviously as you said, it can get really difficult then. Though, I think someone who have reached this far would be theoretically able to "make their practice" slightly better to increase their ranking bit by bit.
As for luck-based games. This all applies for the "average" rating of a person. It stands that once the average rating increases, so do the "exceptional streaks".
Yorgad wrote: ↑04 July 2019, 22:46
Hey guys, why don't you just mind your own business ? Training mode is an option for the game maker. If you're not happy with, create your own table or join a tournament. When I play with my friends at home or with unknown people in a board game bar, there is no ELO. And we still have fun.
Cheers,
Y.
"Training mode" is an option to just play without risks. Test new strategies. Just play with fun. etc... It is a good thing to have.
And everyone is free to do as they want. It shouldn't stop the discussion of the topic though?