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Auction

Posted: 30 September 2019, 09:17
by bartoleo
Adding today Auction Variant to let people bid for being first player to choose clan.

From rules:

Clan Auction
(Recommended only for experienced Clan Chiefs!)
If the players play very competitively, they may want to auction the clans. If so, they apply the following auction mechanism:
Randomly draw as many Clan tiles as the number of players and allocate each Clan tile a random Starting tile. Randomly determine a player who bids any number of VP (or 0) to be able to choose a clan first. The player to their left can bid any higher amount of VP and so on until there is a winning bid that no player wants to outbid (30 VP is the highest possible bid). If a player does not want to bid higher, the respective player cannot bid again this auction round. The player with the winning bid writes down their bid as negative VPs on the Scoresheet, places their token on the first space of the Turn order track and takes the Clan tile along with the corresponding Starting tile. The player to their left bids for one of the remaining clans and so on until the second clan is chosen by the player with the winning bid, who then is second on the Turn order track etc. The last player without a clan is given the remaining Clan tile and Starting tile without losing any VP and is designated last in turn order.

Re: Auction

Posted: 30 September 2019, 09:34
by bartoleo
Released now

Re: Auction

Posted: 30 September 2019, 17:14
by nandblock
Thanks. An important addition.

Is it possible to work out rough estimates of the value of clans at this point? I assume that enough games have been played on BGA to provide the necessary data.

Re: Auction

Posted: 07 October 2019, 15:34
by bartoleo
I don't have access to these datas, sorry
I think that the admins/author are gathering them