We are now experimenting tutorials to learn new games on BGA.
For some years, it is possible to add "comments" on game replays. Some of you may also found that they were able to create tutorials from these comments. However, we were not really satisfied of the quality of this and we never made this really "public".
This is going to change now. We drastically improved the quality of the tool, and now we are able to create real tutorials based on replays.
To demonstrate this, we created 2 demo tutorials:
We need your feedback on these tutorials, before deciding if we want to go further. Your feedback is of course more valuable if you don't know these games.
Thanks a lot for your comments!
Quick FAQ
Why did you use replays to create tutorials?
If you want to build a tutorial for a board game, you need opponents that are playing their moves. You can do this by creating an Artificial Intelligence or by using an existing game "replay". Using "replay" has two benefits:
_ while developing an AI can be as long and difficult than creating a new BGA game, replays are already there on BGA.
_ we want to "force" the player to play specific moves during the tutorial, in order to explain the rules in the order we decide. Building a tutorial while letting the player play anything he wants is possible but would make the explanation more confuse.
Do you plan to create tutorials for all games?
No.
We will decide for each game, depending on its popularity, complexity, and of course your demands.
Will there be several tutorials per game? What is an "official tutorial"?
There will be ONE official tutorial per game.
There can be an unlimited number of non-official tutorial for each game.
The official tutorial is the only one shown in the game page, and the only one translated by the community.
We want to introduce later tutorials for variants/expansions, but not for now.
Will everyone be allowed to create tutorials?
Yes, but only the developers of a game and the BGA admins will be able to publish an "official tutorial", after a review process.
A "tutorial design guidelines" will be available in the future to make sure the quality of the tutorials are good.
Can I build a tutorial now?
No, please.
This is an experiment, so what we want now is improving the tool to make sure it is good. If you build a tutorial right now it may stop working if we change something on the system.
Will you build a tutorial on how to build tutorials?
This would be soooooo cool
For some years, it is possible to add "comments" on game replays. Some of you may also found that they were able to create tutorials from these comments. However, we were not really satisfied of the quality of this and we never made this really "public".
This is going to change now. We drastically improved the quality of the tool, and now we are able to create real tutorials based on replays.
To demonstrate this, we created 2 demo tutorials:
- A tutorial to learn Bubblee Pop (quite simple game).
- A tutorial to learn Neutreeko (very very simple game).
We need your feedback on these tutorials, before deciding if we want to go further. Your feedback is of course more valuable if you don't know these games.
Thanks a lot for your comments!
Quick FAQ
Why did you use replays to create tutorials?
If you want to build a tutorial for a board game, you need opponents that are playing their moves. You can do this by creating an Artificial Intelligence or by using an existing game "replay". Using "replay" has two benefits:
_ while developing an AI can be as long and difficult than creating a new BGA game, replays are already there on BGA.
_ we want to "force" the player to play specific moves during the tutorial, in order to explain the rules in the order we decide. Building a tutorial while letting the player play anything he wants is possible but would make the explanation more confuse.
Do you plan to create tutorials for all games?
No.
We will decide for each game, depending on its popularity, complexity, and of course your demands.
Will there be several tutorials per game? What is an "official tutorial"?
There will be ONE official tutorial per game.
There can be an unlimited number of non-official tutorial for each game.
The official tutorial is the only one shown in the game page, and the only one translated by the community.
We want to introduce later tutorials for variants/expansions, but not for now.
Will everyone be allowed to create tutorials?
Yes, but only the developers of a game and the BGA admins will be able to publish an "official tutorial", after a review process.
A "tutorial design guidelines" will be available in the future to make sure the quality of the tutorials are good.
Can I build a tutorial now?
No, please.
This is an experiment, so what we want now is improving the tool to make sure it is good. If you build a tutorial right now it may stop working if we change something on the system.
Will you build a tutorial on how to build tutorials?
This would be soooooo cool