2P : prompt discard, finesse discard
Posted: 26 February 2020, 23:14
Hi, I'm new to BGA and relatively new to Hanabi (I've played it for a couple years but very infrequently and with a small pool of friends IRL) and I love it.
I jut read the tips and it was really enjoyable to see the conventions and smart play, some we figured out, some we didn't (at 3+P we say all marked cards are playable unless counter order, so the conventions are bound to differ quite a bit).
One smart play I didn't see mentioned for 2 players, and I wanted to know if it exists, how it is called and how common it is, is the following:
Discard a playable card to signal the partner has it in their hand, in the position of a prompt (leftmost compatible marked card, if any) or of a finesse (the draw).
Hence the names I chose: prompt discard and finesse discard.
It nets a safe discard, and in the case of a prompt discard, gets rid of a useless keep. Can also be used to balance the number of kept cards among players. It does not sound like much, but I think it represents a lot in 2P games where hand-lock is a recurrent issue.
In theory in could work for 3 players, but I think it can get into the way of a reverse finesse, but I do play it IRL in 3+P (where we have different conventions). I'm usually frowned upon but understood.
I jut read the tips and it was really enjoyable to see the conventions and smart play, some we figured out, some we didn't (at 3+P we say all marked cards are playable unless counter order, so the conventions are bound to differ quite a bit).
One smart play I didn't see mentioned for 2 players, and I wanted to know if it exists, how it is called and how common it is, is the following:
Discard a playable card to signal the partner has it in their hand, in the position of a prompt (leftmost compatible marked card, if any) or of a finesse (the draw).
Hence the names I chose: prompt discard and finesse discard.
It nets a safe discard, and in the case of a prompt discard, gets rid of a useless keep. Can also be used to balance the number of kept cards among players. It does not sound like much, but I think it represents a lot in 2P games where hand-lock is a recurrent issue.
In theory in could work for 3 players, but I think it can get into the way of a reverse finesse, but I do play it IRL in 3+P (where we have different conventions). I'm usually frowned upon but understood.