Time Management
Posted: 15 April 2020, 04:05
I noticed an odd thing about the reflexion time while doing development. Let's say a player walks away from their computer for half an hour and the other players are incredibly lenient and just let his turn stay stalled. Then, the player comes back and takes an action. At this point, if I were to give them more time with giveExtraTime(), their reflexion time would still be heavily in the negative. They would maybe gain a couple minutes, but this means that when their turn rolls around again they're still in the negative for amount of time to make a move.
Is there any way to 'reset' their reflexion time? When they start playing again, shouldn't subsequent moves have a positive amount of time to make a decision?
Maybe I just don't understand enough how the clock is supposed to work. Any insights?
Is there any way to 'reset' their reflexion time? When they start playing again, shouldn't subsequent moves have a positive amount of time to make a decision?
Maybe I just don't understand enough how the clock is supposed to work. Any insights?