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Car races with 100 tracks
Posted: 16 April 2020, 18:32
by Mistergos
Hi there
I am on the verge of finishing a bga version of rallyman gt. I made it possible to support 100 tracks that are already implemented via an editor.
My question is : should i let user choose a track as a game option, reduce the number of track or just choose a random one each game?
Technically everything is pretty easy. I am just wondering how to fit in bga players expectations.
Re: Car races with 100 tracks
Posted: 16 April 2020, 22:36
by vincentt
Hi,
Souris or Een should have an idea on the policy for this

My advice is to put in default the random mode (as I think that there are no learning curve on the tracks?) but give the possibility for the users to choose the race track on the options.
Like that, when the game has run some time in Prod, you will be able to analyse the most used parameter and may decide to change the default option
Cheers
Vincent
Re: Car races with 100 tracks
Posted: 17 April 2020, 07:38
by Mistergos
Sounds good to me. But i am afraid that a dropdown list with 100 items is not very user friendly. I do not think there is a way to customise options selection. Is there a way?
Re: Car races with 100 tracks
Posted: 17 April 2020, 08:35
by tchobello
hi
In Hanabi, you can choose between 5 predefined draws each day or play with a random one.
something like this could do the trick.
Re: Car races with 100 tracks
Posted: 18 April 2020, 13:39
by Mistergos
I totally agree on this.
I will have a look at hanabi project.
Thanks a lot for your help.
Re: Car races with 100 tracks
Posted: 18 April 2020, 18:12
by clavat
Hello,
Maybe another idea is to let player choose before the game start ?
The first "state" of your game will be this state, so you can develop a custom screen to choose a race. (I have in mind for the game Colt Express, there is a first screen to choose our character, you can get inspiration on this).
Let player vote, or the host of the table choose the track ?