UNDO action for Clans...

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rams1984
Posts: 2
Joined: 10 December 2014, 15:16

UNDO action for Clans...

Post by rams1984 »

I'd suggest it at many times I have bought instead of sell and vice versa which was game breaking... Hope undo can be made possible for Clans
gsmatthijs
Posts: 11
Joined: 18 May 2020, 20:18

Re: UNDO action for Clans...

Post by gsmatthijs »

I'm sorry that that happened to you, but isn't already so that you need to click 2-3 buttons to buy or sell? Therefore, I don't think this is really necessary.
I mean, in some other games you can do something wrong with just one click - here you always need two.
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Paul_Chelsfield
Posts: 8
Joined: 13 April 2020, 21:22

Re: UNDO action for Clans...

Post by Paul_Chelsfield »

Just had a game ruined by exactly this. And it happens multiple times per game, EVERY game I've played (and not just to me). It so desperately needs an undo / restart turn function. It's a complex game and having no way to change your mind after starting a certain action is extremely limiting and, dare I say, game breaking. I honestly doubt I'll play this again on BGA purely because of this issue.
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Frooty_Bazooty
Posts: 12
Joined: 05 April 2020, 08:41

Re: UNDO action for Clans...

Post by Frooty_Bazooty »

I completely agree with OP. this is the only complex game on BGA that I can think of that doesnt have an undo button.

Example: I am playing a turn based game and so I had some time since my previous turns. I built a building specifically to get the neighbourhood bonus, not realising that I had no merchants left. A simple mistake and one that in real life you would just pause, realise the move wasnt valid and buy a merchant. Instead I couldnt undo and basically my whole game is ruined because of a small error.
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