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Santorini in Alpha now
Posted: 24 May 2020, 14:27
by Tisaac
Hi everyone,
I'm happy to announce that Santorini is now in Alpha !
If you are already a reviewer, just go to the following link to test it :
https://boardgamearena.com/reviewer?game=santorini
Otherwise, feel free to send my a PM so I can add you to the private group.
Implementation status :
- basic rules : OK
- 10 simples gods : OK
- advanced gods : in developpement (you can see whether a power is implemented or not in the "Fair Division" setup)
- golden feece extension : TODO
Commit log :
- 25 may : fixing powers assets that didn't show up + adding a new state "chooseFirstPlayer" in the fair division setup (and completing Bia power) + assign only implemented powers in the random assignement setup
- 26 may : Fix winning condition when one player loose. Fixing workers placement in 2v2 setup. Try to reduce offset on chrome mobile. Fix the "may/must" page title.
- 27 may : Finally fixing the offset issue on mobile. Adding a "restart turn" button
- 28 may : improved the "restart turn" : fixed cancelling forced move ; now one can cancel "skip" action ; the canceling is more parsimonious. Eros and Charon implemented.
- 28 may : Improve contrast and edges on 3D renderin. Auto-skip for Charon.
- 29 may : Adding Ares, Hypnus and Morpheus
- 30 may : Adding a game preference that allow to show/hide height markers and coords markers
Thanks,
Tim
Re: Santorini in Alpha now
Posted: 25 May 2020, 06:51
by trimall
Great addition: and perhaps the most playable online implementation yet!
Some issues:
Chrome Version 81.0.4044.138 (Official Build) (64-bit).
- Space selection had an indexing problem on my end: to highlight a space for movement or for building, I had to move my cursor over an adjacent space. This got resolved only after a refresh.
- At end of game, the page became unresponsive, and showed just a white screen. Refresh did not help. The page showed up again only after killing the page through the Chrome 'Unresponsive Page' dialog, and a reload.
- No shadows in the scene - this makes it difficult to perceive depth, and maybe even straining to the eyes over time, especially when a lot of pieces are in the game.
- When a move is optional, the action message still says 'You must move'; 'You may move an additional time' may be a clearer message.
Re: Santorini in Alpha now
Posted: 25 May 2020, 09:22
by Tisaac
trimall wrote: ↑25 May 2020, 06:51
Great addition: and perhaps the most playable online implementation yet!
Some issues:
Chrome Version 81.0.4044.138 (Official Build) (64-bit).
- Space selection had an indexing problem on my end: to highlight a space for movement or for building, I had to move my cursor over an adjacent space. This got resolved only after a refresh.
- At end of game, the page became unresponsive, and showed just a white screen. Refresh did not help. The page showed up again only after killing the page through the Chrome 'Unresponsive Page' dialog, and a reload.
- No shadows in the scene - this makes it difficult to perceive depth, and maybe even straining to the eyes over time, especially when a lot of pieces are in the game.
- When a move is optional, the action message still says 'You must move'; 'You may move an additional time' may be a clearer message.
Thanks for the feedback !
- space selection : just to be sure I understand the problem, there is an offset in the space selection ?
- end of game freeze : this is new, I will try to investigate but I see no reason for the moment as the end of game is handled by BGA framework
- shadows : my first 3D implementation had shadows but in this version I tried to put the least load on GPU (keeping animation as minimal as possible, rendering on demand, ...) so it won't make your fans go crazy (or drain your mobile battery). I will try to see if shadows can be re-added without too much extra-load.
- optional move : this is strange, the message should be either "you must" or "you may" depending on the case, I will look into it.
Re: Santorini in Alpha now
Posted: 25 May 2020, 11:55
by ollyfish2002
Great implementation !
I have a problem in some games (not all) so I cannot yet reproduce it : I can see sometimes 3 workers of the same colors. It disappears on refresh.
Re: Santorini in Alpha now
Posted: 25 May 2020, 16:53
by Tisaac
ollyfish2002 wrote: ↑25 May 2020, 11:55
Great implementation !
I have a problem in some games (not all) so I cannot yet reproduce it : I can see sometimes 3 workers of the same colors. It disappears on refresh.
Wouah, this is strange indeed ! Just to narrow things : was it during the worker placement or at another time ? Was it an additional 3rd worker of one color (so 5 workers displayed) or one of the opponent worker changed color during play (3 out of 4 workers with same color) ?
Re: Santorini in Alpha now
Posted: 25 May 2020, 17:33
by ollyfish2002
It was on the opponent turn (I was playing against myself) and there was 5 workers : 3 from last turn. It looks like the moving worker was duplicated. If I see it again, I will try to make a capture.
Re: Santorini in Alpha now
Posted: 26 May 2020, 09:20
by ollyfish2002
One suggestion : in 2p games, an opening window showing which god is yours (with the card) would be great before entering straight in the game.
Re: Santorini in Alpha now
Posted: 26 May 2020, 09:33
by Tisaac
ollyfish2002 wrote: ↑26 May 2020, 09:20
One suggestion : in 2p games, an opening window showing which god is yours (with the card) would be great before entering straight in the game.
This is with the Random assignement setup, right ?
Good idea, I will try to re-use the animations from the "Fair Division" setup.
Re: Santorini in Alpha now
Posted: 26 May 2020, 09:37
by ollyfish2002
yes, sorry for forgetting to mention the option.
Re: Santorini in Alpha now
Posted: 27 May 2020, 00:36
by Tisaac
With the help of Een, I was finally able to solve the offset issue on mobile, so that should solve some issues some of you found!
I've also added a "restart turn" button, let me know if it works as it should !