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Bad algorithm
Posted: 24 May 2020, 20:26
by Dwart
On my opinion, the koikoi algorithm or whatever determines who will be the winner is broken. I was the first in the world, then suddenly began a losing streak that brought me to the 100 and more position. Even when I am in a situation of 90-0 in the last round the opponent is able to revert the score and win. I demand that you fix this problem because it's killing the fun of every player I mee, it's totally unfair and it's against every mathematic and statistic calculation. Thank you.
Re: Bad algorithm
Posted: 31 May 2020, 13:24
by AlphaWolf23
+1
I'm stuck in platinum and I don't know what to do. Every card I discard my opponent immediately takes, and any card they discard doesn't help me, is there any sure way strategy to win every time?
Re: Bad algorithm
Posted: 27 December 2020, 13:32
by flicky1984
There isn't a sure fire strategy because the game is a combination of luck and skill (but see other topics about how skill being different for this rule set)
Re: Bad algorithm
Posted: 21 January 2022, 13:20
by Ze Monstah
Re: Bad algorithm
Posted: 21 January 2022, 14:11
by Silene
Ze Monstah wrote: ↑21 January 2022, 13:20
I feel that luck-based games really need avoidance unless you know yourself to be EXTREMELY LUCKY.
"being lucky" is not a personality trait

it's random. coincidence. unreliable. it comes and goes.
if you try to judge it by just looking at it and simly "remembering" what's notaworthy, then you are prone to confirmation bias. if you want to confirm or deny randomness, you need to do statistics without "choosing" your data (take data that you don't have a feeling about already).
on a fair random number generator, your luck on the long run will be average. but that doesn't mean it is average on a short run (like 20-50 games). in a short run there will always be extreme results for a while. it will pass eventually.
Re: Bad algorithm
Posted: 21 January 2022, 14:49
by Ze Monstah
Re: Bad algorithm
Posted: 21 January 2022, 16:55
by Silene
Ze Monstah wrote: ↑21 January 2022, 14:49
Some people say they are luckier than others, and their win/loss ratios in >50% luck-based games might confirm that.
Luck-based-game does not mean, luck is the only influence on the outcome. Koi-Koi has also decision-making involed. People who do better decision of course can get a better ratio than 50%. Such a ratio does not confirm them to be luckier.
When you see one person takes 4 cards every time, while you only barely take 2... all game... for me this is not ok, and the luck difference is... a bit too much.
So what you want isn't really randomness, which might lead to extreme results in some particular games (which is normal to happen but you'll get your share back over time in other games). You want a mechanism that overwrites some random outcomes (in cases where they randomly produced a good or bad streak) in order to have balanced (more balanced) outcomes in every game. You'd have to manipulate the RNG to achieve that. But Which BGA isn't doing for obvious reasons.
As a sidenote: that's also a very difficult thing to do because the RNG doesn't even know what is a good or a bad result for the game.
Re: Bad algorithm
Posted: 21 January 2022, 20:47
by Ze Monstah
Re: Bad algorithm
Posted: 21 January 2022, 20:53
by Ze Monstah
Re: Bad algorithm
Posted: 21 January 2022, 21:24
by Silene
Ze Monstah wrote: ↑21 January 2022, 20:53
And anyway, I disagree with you.
An unlucky Einstein loses if the other player is decent or even a bit less than decent, but gets tons of luck.
In my opinion, the strategy (while a bit important and a part of a game), is overrared in some games, this being one of it.
I however completely agree to these last 2 lines.
Only thing I wanna say is that it is normal for this to happen on any fair RNG.