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Barbu: "No hearts" text bug
Posted: 08 June 2020, 02:15
by moe_cherry
What's up with the weird "perd" here?
Well the translation was typed by me, I double checked i didn't accidentally add that there

Re: Barbu: "No hearts" text bug
Posted: 09 June 2020, 14:23
by moe_cherry
I played more games and found this issue somewhat random, not related to the "no hearts". In another game, the no heart hand's scores are announced as "XXX looses X points" which is right, but in the next no queens hand, the "perd" appeared again.
I assume the world "perd" is "loose" in another language? Too bad I don't know what language it is. Whatever, it seems an issue
Re: Barbu: "No hearts" text bug
Posted: 09 June 2020, 16:35
by fafa-fr
Yes, perd is loses (no double o in lose! it's not the same word!) in french, present 3rd person singular. There's a bug indeed, the ${winOrLoose} arg is not translated.
edit: but I think it would be risky to translate just "loses" or "wins" without context, because the translation may not be obvious in all languages. I think there should be two different strings to translate:
${player_name} gets ${heart_count} hearts and wins ${points} points
${player_name} gets ${heart_count} hearts and loses ${points} points
Re: Barbu: "No hearts" text bug
Posted: 10 June 2020, 11:27
by moe_cherry
yes, lose is much more common and directly opposite to win, don't know why the game uses loose.
I know there's an option of anti salade first on BGA, and obviously that's the reason why need (win or lose), different rules.
and now the hand types aren't translated either
fafa-fr wrote: ↑09 June 2020, 16:35
Yes, perd is loses (no double o in lose! it's not the same word!) in french, present 3rd person singular. There's a bug indeed, the ${winOrLoose} arg is not translated.
edit: but I think it would be risky to translate just "loses" or "wins" without context, because the translation may not be obvious in all languages. I think there should be two different strings to translate:
${player_name} gets ${heart_count} hearts and wins ${points} points
${player_name} gets ${heart_count} hearts and loses ${points} points