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To scroll - or not to scroll
Posted: 11 June 2020, 10:45
by XCID
Hey everbody,
I would like to hear your opinion wether you prefer having bigger game compontents (cards, player boards etc.) but maybe have to scroll up and down in order to see all of them (for example the player boards of your opponents, card stacks...) or rather have a more compact design to have everything at a glance but lose some of the graphic details?
I know in heavier games with a lot of game components there is no way around scrolling, but if you had the chance to decide, what what you prefer?
Re: To scroll - or not to scroll
Posted: 11 June 2020, 11:26
by fafa-fr
I prefer to have control and be able to choose!

On the game I'm working on, I implemented a feature to let users choose, hope it will work well.
EDIT: of course it's already possible for players to zoom their browser view, ctrl+ and ctrl-, but this also zooms in and out the rest of the page, player panels, headers and footers. I think it's great to let users zoom only the game area, because some will want a more beautiful interface, and some will want a more convenient interface, players are all different and you will never manage to implement something that is great for all. But you can tend toward it by giving them control.
Re: To scroll - or not to scroll
Posted: 12 June 2020, 16:36
by XCID
Letting the user choose is of course the extra way to go
Maybe I'm overthinking and I'm currently only at my second game adaptation, but my goal is to have a clean user interface with everything important visible at a glance and also trying to give the player a nice game experience that feels more natural, wether on a big screen or on mobile devices.
I guess I also need to improve my CSS skills and try multiple layout for different screen-sizes.

Re: To scroll - or not to scroll
Posted: 12 June 2020, 17:56
by compte obelète
To scroll, because in hex (mobile), we can't reach the top right zone.
Re: To scroll - or not to scroll
Posted: 13 June 2020, 03:45
by Idsky
With CSS and JS, we should be able to figure out a good default view.
Quantum is currently quite weird, it can move the cards and reorient itself on narrow screens (with a nauseating board rearrangement animation where all the pieces rotate but the board tiles don't). But it doesn't support landscape on phones well and is TINY on my monitor without zooming my view (which makes all the non-board stuff way too big as you say).
I'm looking into scaling it up to fit the screen better while trying to minimise scrolling. I think if done well then user controls won't be needed.