Zombie during multipleactiveplayer?
Posted: 26 June 2020, 04:38
Is there documentation on implementing zombie behavior for multipleactiveplayer states?
Code: Select all
function zombieTurn( $state, $active_player )
{
$statename = $state [ 'name' ];
switch ( $state [ 'type' ] )
{
[...]
case 'multipleactiveplayer':
$this->gamestate->setPlayerNonMultiactive( $active_player, 'zombiePass' );
break;
}
}