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Census
Posted: 02 July 2020, 01:23
by Rodzilla68
Please speed this part up per the other post! Also, why is it not automatic after the 12th round? It's not like showing or hiding makes any difference at the end of the game.
P.S. If you could make the board twice as big, that would be great.
Re: Census
Posted: 02 August 2020, 18:33
by Dragon76N
I agree that I've always thought that the final round of census should be automatic. Is there EVER a reason for any player to hide a piece at the end of the game?
Re: Census
Posted: 05 July 2022, 17:57
by Senor_Biggles
A census automation would be really nice. At least one that autopasses when you have no units to show. A better one would allow players to pre-select options for which units to show or hide on the round before the census takes place, thus giving the option to hide information without slowing the game down. It feels like, in turn based games, the censuses are half the play time.
Re: Census
Posted: 02 September 2022, 04:14
by asd123321
This has been discussed many times. Just find someone to program it as the original designer is not involved now.
Re: Census
Posted: 02 September 2022, 08:37
by Romain672
Dragon76N wrote: ↑02 August 2020, 18:33
I agree that I've always thought that the final round of census should be automatic. Is there EVER a reason for any player to hide a piece at the end of the game?
Yes, to save someone else from being eliminated, which could save you later on.
Is it likely? Not at all
