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Quantum dev testers please
Posted: 09 July 2020, 18:15
by Idsky
Could some people test out "qtest" on studio?
I'm just finishing up my update on Quantum. It's called "qtest" because the system didn't seem to want to make me a copy of quantum the day I started. I'll commit to the proper "Quantum" project soon.
- Improved @3x graphics resolution and UI tweaks.
- Scales up (or down) to use available screen space. Allows bigger maps as well as just being gorgeous on large / HD screens.
- Hi-res (readable) cards are shown in card tooltip (table cards can be read with large / HD screens or pinch-zoom).
- All with the same graphics filesize as before despite 9x the pixels!
- Some new maps and options (keeping all existing option values and defaulting to exclude the new stuff)
I'm not quite done, but I'm hoping we can update the live version soon.
I've tried to stay away from any game logic or DB stuff so I hopefully haven't broken anything major!
I'd like to know what the procedure is for updating a live game on BGA.
Re: Quantum dev testers please
Posted: 09 July 2020, 18:33
by Draasill
You mean testing in the studio ?
I just started a game, and when clicking on " reroll your first ships one last time", I have this error :
Code: Select all
Server syntax error:
Warning: Invalid argument supplied for foreach() in /var/tournoi/release/games/quantum/999999-9999/quantum.game.php on line 815
{"status":1,"data":{"valid":1,"data":null}}
Re: Quantum dev testers please
Posted: 10 July 2020, 01:29
by Idsky
Draasill wrote: ↑09 July 2020, 18:33
You mean testing in the studio ?
I just started a game, and when clicking on " reroll your first ships one last time", I have this error :
Code: Select all
Server syntax error:
Warning: Invalid argument supplied for foreach() in /var/tournoi/release/games/quantum/999999-9999/quantum.game.php on line 815
{"status":1,"data":{"valid":1,"data":null}}
Yes, that error was there before I started! It will be happening on the live server but warnings are suppressed there. I'm well aware of that and will look into it though!
Re: Quantum dev testers please
Posted: 10 July 2020, 11:56
by Draasill
So I tested the game for 5~10 minutes, it's very long (and unfun) to play alone, controlling 4 players, without a full understanding of the rules ^^
I'll try it more in alpha =)
I didn't encounter other errors though.
Re: Quantum dev testers please
Posted: 10 July 2020, 12:33
by Idsky
Thanks. It's mainly UI changes which won't mean much if you haven't already played the current live version.
Re: Quantum dev testers please
Posted: 11 July 2020, 09:32
by galehar
I've played through a 2P games on my own and didn't notice any bug. And enjoyed the new interface very much!

I'm willing to play some friendly 2P games on studio to test it some more. I've opened a table.
What are unofficial maps?
Re: Quantum dev testers please
Posted: 13 July 2020, 19:10
by Idsky
I fixed the PHP warnings at game start (at firstReconfigure state it was trying to read some data that hadn't been setup yet).
Ready to deploy to production. I can't (yet?) because I'm not an admin.
Re: Quantum dev testers please
Posted: 14 July 2020, 01:50
by Idsky
Een wrote: ↑09 July 2020, 17:18
If you need a small pool of testers, you can ask other developers for feedback in the developers forum.
My Quantum release is ready to deploy to production (I'm not an admin unless you want to make me one).
I have a couple more things to add like a module to show all maps in a popup like this:
http://zebo.org/quantum/new_maps.html
What would be best: a /modules/maps.php dynamic page, or a /misc/compile_maps.php script that creates static html files in the /modules folder?
Re: Quantum dev testers please
Posted: 14 July 2020, 09:26
by Een
Idsky wrote: ↑14 July 2020, 01:50
Een wrote: ↑09 July 2020, 17:18
If you need a small pool of testers, you can ask other developers for feedback in the developers forum.
My Quantum release is ready to deploy to production (I'm not an admin unless you want to make me one).
Yes, I have seen your email. I need to check on that (we check the first release of a new developer before granting deploy rights, otherwise there could be some surprises

)
Idsky wrote: ↑14 July 2020, 01:50
I have a couple more things to add like a module to show all maps in a popup like this:
http://zebo.org/quantum/new_maps.html
What would be best: a /modules/maps.php dynamic page, or a /misc/compile_maps.php script that creates static html files in the /modules folder?
I think that dynamic should be fine for this context.