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Ratio statistics

Posted: 20 July 2020, 19:50
by Xom
1. I want to calculate a "round winrate" statistic. Conveniently, my game is always 7 rounds, so I could just start at 0 and add 1/7 per win. Except I don't know what happens if someone concedes a 2-player game before it ends. How are statistics tracked in those cases?

2. More generally, it would be useful to have a "ratio" type statistic for comparing two events that both vary in frequency. Displaying the two numbers separately is mathematically equivalent, but requires the user to calculate the rate every time they want it.

Re: Ratio statistics

Posted: 20 July 2020, 21:16
by Brainchild
I would just use an integer percentage value calculated once when the game is over.

Re: Ratio statistics

Posted: 26 July 2020, 19:50
by Xom
3. Are "table statistics" actually visible anywhere? Or are they deprecated or something

Re: Ratio statistics

Posted: 27 July 2020, 21:10
by Brainchild
They display right above the player statistics in the game end results. The smaller font makes them less noticeable, but they're there.

Re: Ratio statistics

Posted: 28 July 2020, 15:49
by Xom
I see, thanks!

Are table statistics aggregated anywhere?

If not, then would it be bad form to duplicate them as player statistics in order to have aggregation until aggregation is implemented for table statistics?

Would it be bad form to duplicate the final score as a game-specific player statistic, considering that, although it's already in the end-of-game table, it's not included in the "my statistics" aggregation?

Re: Ratio statistics

Posted: 30 July 2020, 08:54
by Brainchild
Not sure about the first question, but there are already some games that duplicate the score as a player stat (e.g. Russian Railroads), so I think it's okay.