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List of zombie effect for games

Posted: 14 August 2020, 03:52
by Jest Phulin
Is there a list with what happens for each game when a player is put into zombie status (skipped for being out of time)?

I know there are some games that just skip the player (Can't Stop, Puerto Rico) or make a move that doesn't advance their position (Quoridor) and can be played (if somewhat broken) if a player is skipped. But there are some others where the coding is not done quite right, and the game freezes if it comes to a zombie player's turn (Niagara).

Does anyone know if there is a list of games, and what happens when someone goes zombie? Being able to consult such a list would help in deciding if I should kick inactive players or wait a bit longer.

Thanks.

(And, if there isn't a list, perhaps we could start one in this thread. I can edit this post to add responses.)

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6 nimmt!: the zombie's cards are played from smallest to largest.
7 Wonders: Turn skipped, but appears as strange behavior. It appears as if all other players have left.
Can't Stop: Turn is skipped.
Downforce: Turn is skipped.
Hanabi: Player discards newest card. Generally breaks game.
Hearts: Play stops.
Innovation Play stops (Option to skip player, but once done, option remains and "error, no player is out of time" when clicked again.
Lost Cities: Turn is skipped.
Love Letter: Causes massive bugs.
Niagara: Crashes game.
Oh hell!: Play stops.
Puerto Rico: Turn is skipped. Breaks game as game setup (VP chips, ships, total colonists) depends on number of players, following player effectively becomes first player twice in a row, and extra gold is added to role cards.
Quarto: First available move (by some ordering of the possible moves) is chosen.
Quoridor: Moves pawn to not advance (generally sideways)
Solo: Turn is skipped.
Stone Age: Turn is skipped. Causes problems with limits to areas and that the player following effectively becomes first player twice in a row.
Takenoko: Turn is skipped. Slightly affects required number of completed tasks to end game.
Through the Ages: A new Story of Civilization: Player "chooses to leave the game honorably" (further turns are skipped).
Yahtzee: Turn is skipped.


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last update -- Innovation

Re: List of zombie effect for games

Posted: 14 August 2020, 08:49
by whatshisbucket
From my experiences, in alphabetical order:
6 nimmt!: the zombie's cards are played from smallest to largest.
7 Wonders: Strange behavior. I believe to each player it appears as if all other players have left.
Can't Stop: Turn is skipped.
Hearts: Play stops.
Lost Cities: Turn is skipped.
Love Letter: Causes massive bugs.
Oh hell!: Play stops.
Quarto: First available move (by some ordering of the possible moves) is chosen.
Solo: Turn is skipped.
Takenoko: Turn is skipped.
Yahtzee: Turn is skipped.

Re: List of zombie effect for games

Posted: 14 August 2020, 12:30
by Ankeszu
In Hanabi, if I remember correctly, the zombie player in each turn discards his newest card. That's very game ruining so if one player is out, there is not really a point in continuing the game anyway...