Page 1 of 1

automatic endplay

Posted: 20 August 2020, 16:16
by actaion
Hey, I would suggest that the moves are made automatically once the game is fully decided (i.e. as soon as there is no possible interaction anymore as each player has it's own regions safe).

I've had several games, in which the game was actuaally decided after 3 to 6 turns, but then you have to play on for another 10 to 12 moves over several days even though there are no choices and no possible changes of outcome anymore. That's pretty annoying.
Another solution would be, that each player can make all his remaining moves at once in teh described situations, which would be nearly as quick in a turn-based game.

Re: automatic endplay

Posted: 24 August 2020, 06:03
by Brunoeam19
That's why I don't play this game anymore.

Re: automatic endplay

Posted: 28 August 2020, 16:30
by actaion
but it's could be solved. why not put a button under the game "start quick play" and if all players agree, now everybody can make all his remaining moves at once.

Re: automatic endplay

Posted: 14 September 2020, 15:05
by AndrewLSmith84
actaion wrote: 28 August 2020, 16:30 but it's could be solved. why not put a button under the game "start quick play" and if all players agree, now everybody can make all his remaining moves at once.
This is an excellent idea.

Re: automatic endplay

Posted: 10 November 2020, 22:33
by JonHack
I've been thinking of something similar. It'd be nice if the game would auto-detect if open areas have tiles with stacks of sheep > 1 but only from the same player. If that's the case then they could automatically play and spread out those stacks, but only within that open area. If they want to send some out to a different adjacent area then they'd have to skip their remaining free moves.

This could also potentially lead to a better tie breaker. If multiple players have the same number of connected tiles then whoever played theirs out first could win.

Re: automatic endplay

Posted: 13 December 2020, 15:03
by nccc
Is this made into a vote for it?
:)