Oh, great! You did a wonderful job on the base game, I'd love to see what you can do with the expansions
The rules are available here:
Escalation:
https://www.boardgamegeek.com/file/down ... sRules.pdf
(adds a bunch of tech cards, and makes the different sized ships mean different things)
Exotica:
https://www.boardgamegeek.com/file/down ... ok+v04.pdf
(adds a planet type and a tech stack to go with it, as well as asteroids in the planet deck (which are like bad planets that some tech cards refer to)
Oblivion:
https://www.boardgamegeek.com/file/down ... ow-res.pdf
(adds a Politics role where players can "vote" Agendas into play which have global effects, as well as an immediate effect for the player doing it. Also Clout tokens which have role icons on them that you can get and store up until you spend them.)
There are also some promos that might be fun to have as something you can optionally turn on or off:
Elusive/Exclusive Victory:
https://www.boardgamegeek.com/boardgame ... tory-promo
(each of the expansions have another Alternate Victory promo as well, Coalition Victory in Exotica, and Military/Economic Victory in Escalation, and there's an Agenda in Oblivion called "Traditional Victory" which says "Alternate Victory cards don't count" or something like that. Maybe all those could be in a module called "Alternate Victory Promos" ? Or each one could be turned on individually (but if Oblivion is on, and any of those are on, then that one Agenda should also be on)
There's a separate promo called Bonus Planets, which just adds a handfull of planets in 2 types to the planet deck:
https://www.boardgamegeek.com/boardgame ... us-planets
I can provide art files for any or all of this, and I'll send them as soon as I get a chance.
Everybody's favorite expansion is Escalation, people often say it really improves the game. All of the expansions are designed to be used alone, or in any combination. I'd be happy to see any or all of them implemented on BGA!