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Tak: A Beautiful Game

Posted: 29 August 2020, 09:56
by Yvmores
Good morning everyone!

This is a request for Tak to be considered in future development.

What is Tak? It's an abstract strategy where the goal is to build a road from one side of the board to the other.
In the spirit of abstracts, the rules are very simple: You may place a stone or move a stone. That's it.

It was conceptually thought of by Patrick Rothfuss: the author of the Kingkiller Chronicle.

There are two types of standard game modes using the following board:

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5 x 5 - Street Tak - "You play for money. The purpose is just to win because *#)@ them, right?" *
  • There are no taking moves back. Once you place a stone it's final.
6 x 6 - Courtly Tak - "This is a bit more civilized. I'm not in this to win money, I'm in this to shame people." *
  • It's recommended to start learning on this board size.
  • You're allowed to take moves back after you place them (within reason). If you can't beat your opponent at their absolute best, then why bother?
However, currently there are 6 formats as listed below:
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For the purposes of Arena Ranking, I argue 3 different ladders: 5 x 5, 6 x 6, & 8 x 8. Each grid would have its own uniqueness to it.
  • 5 x 5 provides short intense games. Your placement is final.
  • 6 x 6 allows the user to take moves back. A 5 - 10 second window with a hard cap to prevent harassing/griefing.
  • 8 x 8 is insane and there's no current guidelines for if one may take a move back. I propose each player may take back one move per game.
This type of ladder system would be analogous to Go's trifecta: 9 x 9, 13 x 13, & 19 x 19.

Offical Rules
Pat & Amanda Play a game of Tak *