CaractacusPots wrote: ↑15 September 2020, 19:12
If you try to concede a game early on the system gives you a message along the lines of :
"You can not concede a game until 50% of the game has been played"
Pray tell me please, how does the system possibly know when 50% of any game has been reached????
It is an arbitrary counter for every game designed on BGA. There have been several threads throughout the years about how certain games have broken progress meters.
For backgammon, though, I believe it is either a computation of how many pips are needed to bear off the last piece (compared to the starting number of pips required), or simply looking at number of checkers borne off. Either way has issues, though. Total number of pips required is not a constant amount (it will increase whenever a checker is moved to the bar), and much of the game is played before the first checker is actually removed (leading to much of the game staying at 0% progress).
CaractacusPots wrote: ↑15 September 2020, 19:12
Also sick and tired of losing players conceding just before I bear off my final piece. Just discourteous and blatant way to preserve stats
What stats are they preserving? As noted in the thread on stats, the items that are not included in a conceded game are details of the game itself: average blots hit, number of doubles rolled, total number of dice throws, thinking time used, etc. It still is the same win/loss and ELO adjustment for the participants as if the game had been played to completion.
Yes, it is discourteous to concede on the final move. That has been discussed on site-wide discussions of conceding etiquette. But unless someone is trying to make a case that they win by playing faster than anyone else, no important stats are being preserved.