How about role cards? I there must be at least up to 16 role cards- 4 blue dig, 4 green dig, 4 sab, 1 boss, 2 geologists, 1 profiteer.
I think 12 is max players, right?
Anyhoo, figuring this out for a game with 12 players- with 7 role cards that play like a saboteur, and 12 out of 16 role cards used, 4 are left unused- so possibly only 3 players with sab-like roles, but could be up to 7. Quite a wide range.
Calc'ing how many total cards and how many rounds we can go : right now in my turn-based game w/ 12 players, there are 25 cards left- 8 players have taken a turn- one of them discarded 3 (so likely a sab-type role), so there were 35 cards in the draw pile to start, after we all got our 6 cards each... So 6 x 12 + 35 = 107 cards total to play.
In the "Cards in Play" section, those numbers add up to 102, but it doesn't a # next to "Path cards with crystals...", so maybe there are 5 extra path cards for that? This is assuming all the cards listed under "With variant Saboteur 2..." are in addition to those listed above that for Sab 1.
If anyone wants to answer or comment on any of this, you're awesome.
