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Automobiles

Posted: 29 September 2020, 16:08
by Ad-Elie
Testing automobile, I'm wondering what decides which numbers I'll see as
"Approximate Number of Cubes in Bag ".

Re: Automobiles

Posted: 13 October 2020, 13:45
by AlexandreB3
Hello,
I have a question about the rule :
I was behind an opponent, same light grey place (this light grey has two places) and when my opponent moves, I move also and my car has taken his place during the race.
Is it a normal move ? (table 117143423)

Re: Automobiles

Posted: 13 October 2020, 14:01
by RedSquirrel
Hi Alex - yes that is normal. It is part of the drafting mechanic.

I am an experienced player of this game and would like to help with the development. How can I do this?

Thanks

Mark

Re: Automobiles

Posted: 01 December 2020, 05:00
by Gregburbidge
Hi! There is a group of us that have been getting online for a couple hours three times a week to play games while zooming at the same time. We do a lot of playtesting for physical games, but are still in cities with COVID lockdowns so have been doing all our gaming online. I’m a reviewer level, but they are still (rapidly) getting their playcount up high enough.

If possible, I’d love to have them in on the alpha testing of this so we could be playing it during our game nights. We’re always happy to provide notes about what we see.

Their user names:
dan_peterson
jphillipson
ABMC
mgaler

Hopefully we can loop them in!

Re: Automobiles

Posted: 01 December 2020, 15:37
by TanRu
I'm interested in participating in the testing!

Re: Automobiles

Posted: 02 December 2020, 22:39
by CanuckEddie
I have a list of non-Alpha reviewer players I'd love to test automobiles with

(is this the best way to do that? I've tried a few different ways before with other games and it always seems like a different way works best)

Stealthy Dachshund
Sebastian Hanlon
Eisenhewer
Tossy

Re: Automobiles

Posted: 09 December 2020, 02:34
by BaronFraser
Hey there,

I'm the developer and I've only just seen this message (sorry - probably best to ask questions straight into the community, as I won't spot a forum post just because it has the same name!)

When you play with "Approximate Numbers of Cubes in Bag" it's broken into bands of 5. So:

Empty
1-5
6-10
11-15

This option is closest to the spirit of the original boardgame (where you can get a feel of how packed your bag is but can't be certain) but for turn-based play it can be harder to keep track of everything.

Re: Automobiles

Posted: 09 December 2020, 02:38
by BaronFraser
Gregburbidge wrote: 01 December 2020, 05:00 Hi! There is a group of us that have been getting online for a couple hours three times a week to play games while zooming at the same time. We do a lot of playtesting for physical games, but are still in cities with COVID lockdowns so have been doing all our gaming online. I’m a reviewer level, but they are still (rapidly) getting their playcount up high enough.

If possible, I’d love to have them in on the alpha testing of this so we could be playing it during our game nights. We’re always happy to provide notes about what we see.

Their user names:
dan_peterson
jphillipson
ABMC
mgaler

Hopefully we can loop them in!
I have added these players. If you need anyone else, it may be best to message me directly

Re: Automobiles

Posted: 09 December 2020, 02:41
by BaronFraser
CanuckEddie wrote: 02 December 2020, 22:39 I have a list of non-Alpha reviewer players I'd love to test automobiles with

(is this the best way to do that? I've tried a few different ways before with other games and it always seems like a different way works best)

Stealthy Dachshund
Sebastian Hanlon
Eisenhewer
Tossy
Hail!

Sorry - only just came across this thread. I've added these players. If you need more in future it's probably best to message me directly.

Re: Automobiles

Posted: 09 December 2020, 02:45
by BaronFraser
TanRu wrote: 01 December 2020, 15:37 I'm interested in participating in the testing!
Hail!

Sorry - only just stumbled upon this thread. I have added you.