I think I just noticed an inconsistency in how the confirm button works, but am looking for others to verify it before I submit a report.
It seemed like when a game was set up from the real-time lobby and set to training mode (untimed), the confirm button had a count-down timer on it. But, when a game was set up from the turn-based lobby and changed to training mode (untimed), the confirm button did not have a count-down timer.
Has anyone else seen this behavior?
Is it worth trying to request a code analysis to make training mode (untimed) games consistent no matter which lobby the game was created in?
It's a great game implementation. Inconsistencies bug me a bit, though.
It seemed like when a game was set up from the real-time lobby and set to training mode (untimed), the confirm button had a count-down timer on it. But, when a game was set up from the turn-based lobby and changed to training mode (untimed), the confirm button did not have a count-down timer.
Has anyone else seen this behavior?
Is it worth trying to request a code analysis to make training mode (untimed) games consistent no matter which lobby the game was created in?
It's a great game implementation. Inconsistencies bug me a bit, though.