Suggestions on dealing with Multiple Accounts
Posted: 19 November 2020, 20:39
Not here on BGA for a long time but I already notice the great amount of users that have multiple accounts to boost ELO or just get to #1 (for the XP), playing with their "best friend" who plays really bad.
Well, the idea is to give suggestions that maybe can be implemented so that the rule that 1 person = 1 user is applied:
1) since most players in that category want ELO points, so, why not limit the points available to the number of different opponents:
200 ELO = minimum 10 different opponents
300 ELO = minimum 25 different opponents
400 ELO = minimum 50 different opponents
500 ELO = minimum 100 different opponents
If not complied, the user would stay at 199, 299, 399 or 499, until the requirement was achieved.
2) another limit could be the number of played games:
200 ELO = minimum 25 games
300 ELO = minimum 50 games
400 ELO = minimum 100 games
500 ELO = minimum 200 games
3) another is to allow only 1 user per email. This would force the person to create multiple email accounts (not difficult but one more step).
4) analyse the way games are played. If someone is boosting the don't play in a "normal" way... Usually the "best friend" plays really bad and makes moves to lose. There are some games that this is very simple to see... Example: in Backgammon the "best friend" doesn't hit, even tho it is the expected move and all other moves just open up their pieces to single. There are many examples from other games...
5) mobile Vs PC... In most of the cases I have seen the user is always on PC and the "best friend" is always on mobile... Suspicious no?!?! (Just 1 to add up, not really a proof).
I guess most people that play honestly and like the game shouldn't have problems with any of these ideas... An EXPERT or a MASTER in any game shouldn't be achieved in 20 games, playing with the "best friend" and winning all the time.
Any other ideas or suggestions?
ADDED 20/Nov/2020
6) Since ELO is supposed to be a "method for calculating the relative skill levels of players" if 2 players only play against each other (group of 2) it makes no sense to compare with other players (group of 50+). So another measure could be to attribute ELO above 199 only to players that have no games with the same opponent more than 33% of their matches (for non-cooperative games only).
Well, the idea is to give suggestions that maybe can be implemented so that the rule that 1 person = 1 user is applied:
1) since most players in that category want ELO points, so, why not limit the points available to the number of different opponents:
200 ELO = minimum 10 different opponents
300 ELO = minimum 25 different opponents
400 ELO = minimum 50 different opponents
500 ELO = minimum 100 different opponents
If not complied, the user would stay at 199, 299, 399 or 499, until the requirement was achieved.
2) another limit could be the number of played games:
200 ELO = minimum 25 games
300 ELO = minimum 50 games
400 ELO = minimum 100 games
500 ELO = minimum 200 games
3) another is to allow only 1 user per email. This would force the person to create multiple email accounts (not difficult but one more step).
4) analyse the way games are played. If someone is boosting the don't play in a "normal" way... Usually the "best friend" plays really bad and makes moves to lose. There are some games that this is very simple to see... Example: in Backgammon the "best friend" doesn't hit, even tho it is the expected move and all other moves just open up their pieces to single. There are many examples from other games...
5) mobile Vs PC... In most of the cases I have seen the user is always on PC and the "best friend" is always on mobile... Suspicious no?!?! (Just 1 to add up, not really a proof).
I guess most people that play honestly and like the game shouldn't have problems with any of these ideas... An EXPERT or a MASTER in any game shouldn't be achieved in 20 games, playing with the "best friend" and winning all the time.
Any other ideas or suggestions?
ADDED 20/Nov/2020
6) Since ELO is supposed to be a "method for calculating the relative skill levels of players" if 2 players only play against each other (group of 2) it makes no sense to compare with other players (group of 50+). So another measure could be to attribute ELO above 199 only to players that have no games with the same opponent more than 33% of their matches (for non-cooperative games only).