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Great News: Fanmade Missions!! {Mentioned in the rules}

Posted: 20 November 2020, 03:03
by Usay Dress A H
The Crew Rulebook, Page 21 wrote: Create your own missions
In case 50 missions are not enough for you, you can also design your own missions with the material.
Simply combine any number of tasks and task tokens with any special rules of your choosing.
If you then think up a little story around it, you have now created your own personal adventure!
This may mean that the publisher encourages fanmade missions.
You can post some well-known fanmade missions here.

I may also make a list of the official missions.
Thanks for reading this post.

Re: Great News: Fanmade Missions!! {Mentioned in the rules}

Posted: 25 December 2020, 04:02
by Usay Dress A H
Did the logbook mention comets or aliens?

Re: Great News: Fanmade Missions!! {Mentioned in the rules}

Posted: 29 December 2020, 00:46
by Romain672
Here is some ideas of new tokens (so to put on tasks):

1a) fire token: tasks with fire must be done back to back
These tasks is only a small drawback since it's fairly easy, but sometimes, if the player who got the first one can't play the second color, it's bad. So he will want to do the other one first, so he could comm. Enjoy :D
There can be more than 2 fire, but then, the middle fire will not be able to win two tasks in one trick :) (except if both has fire)

1b) ice token: same than fire
You can mix fire and ice. You could imagine a mission with 4x Fire, and 4x Ice. This means, you really would want to communicate to know which series of 4 you do first.

2) discharge token: the player who chose that task lose their communication
Simple, effecient.
You want to comm and want that g5? How sad :( Don't take g5.

3) waiting token: the player who won the first trick take that task (the task can't be done during the first turn)
You want that g9? Np, just communicate you have y9 and want to win first trick. Oh there is a '1' task too on your mission? How sad :(

4) radio token: once that task is done, the player who hold this task must communicate (for free)
If he has only rockets, he show nothing.

5a) dual token: when revealed, reveal two tasks instead. The player must do one of those two (and only one)
Really easy, except you don't know which task the player want to do without comm.
It reduce drastiquely the difficulty of the mission since you can keep it for the last player (or not), so use it on hard missions.

5b) duo token: when revealed, reveal two tasks instead. The player who take this task must win both
This one is more tricky, but you can often find a player who can win any task so...

5c) choice token: when revealed, reveal two tasks instead. The commander choose which task he wants in the middle.

5d) negative token: when revealed, reveal 5 tasks instead. The player who choose that task must NOT win any of them.

Re: Great News: Fanmade Missions!! {Mentioned in the rules}

Posted: 29 December 2020, 19:10
by blinktwice
Note that spielbox included 3 bonus missions under the title "Flight to the ISS" as a promo from Kosmos with issue #2 2020. Perhaps, some arrangement could be made to include those on BGA.

Re: Great News: Fanmade Missions!! {Mentioned in the rules}

Posted: 30 December 2020, 09:09
by Usay Dress A H
blinktwice wrote: 29 December 2020, 19:10 Note that spielbox included 3 bonus missions under the title "Flight to the ISS" as a promo from Kosmos with issue #2 2020. Perhaps, some arrangement could be made to include those on BGA.
What are those missions?