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Make Dead Zones more apparent?

Posted: 02 December 2020, 09:01
by Telezapinator
I've played a few games now where people claim that their hint token was "bugged" and their card is actually their lowest/highest during Dead Zone (e.g. task 6). Heck, even I got tripped up this the first time it happened to me.

It might just be a case of learning the rules, but is there some way that Dead Zones could be made more obvious in the UI?

Re: Make Dead Zones more apparent?

Posted: 03 December 2020, 20:00
by Robo65
Yes, good idea - we played such a mission 2 days ago, thought it to be a bug and just wrote into the chat where the marker should have gone. After a while, a friend who knew the game from RL joined as spectator and told us about the properties of a "dead zone". Oh well :-/