Database Access
Posted: 04 January 2021, 12:41
Hello!
I was wondering if devs have read access the game plays database or if it was possible get such an access (for game dev or non-dev) ?
I would love to be able to run some statistics on some games and share the results.
For example, for Marco Polo II, i would:
* Check how many times each character is chosen (in 4 players games, without caravans and without "all characters")
* See how often players finish 1st, second,... with each character (in 4 players games, without caravans and without "all characters", with and without the black dice variants))
* See how often players finish 1st,second,... depending on the first visited city
* See how often the player with the most contracts finishes 1st, second,...
* ...
In short, produce statistics that are fun or give some insights as to what strategies might be best or how the game could be better balanced.
I sometimes do stats at work (I'm an analyst with a technical background) and I've done that kind of things for other games before (on other platforms).
I could do it by accessing lots of game through HTTP and parsing of the pages but that would require a lot more work and it would probably put an unwelcome load on the server even if I load only the minimum necessary.
I was wondering if devs have read access the game plays database or if it was possible get such an access (for game dev or non-dev) ?
I would love to be able to run some statistics on some games and share the results.
For example, for Marco Polo II, i would:
* Check how many times each character is chosen (in 4 players games, without caravans and without "all characters")
* See how often players finish 1st, second,... with each character (in 4 players games, without caravans and without "all characters", with and without the black dice variants))
* See how often players finish 1st,second,... depending on the first visited city
* See how often the player with the most contracts finishes 1st, second,...
* ...
In short, produce statistics that are fun or give some insights as to what strategies might be best or how the game could be better balanced.
I sometimes do stats at work (I'm an analyst with a technical background) and I've done that kind of things for other games before (on other platforms).
I could do it by accessing lots of game through HTTP and parsing of the pages but that would require a lot more work and it would probably put an unwelcome load on the server even if I load only the minimum necessary.