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Any advice around using Phaser?

Posted: 09 January 2021, 21:08
by Vikti
Hi,

Previously, my team was developing HTML5 games using Phaser (https://phaser.io/). Given the many niceties it provides, I'd like to know what your recommendations are around using it?

I've read the guidelines, and that it's use is not recommended. As the game we were asked to adapt to BGA has non-standard shaped fields (https://boardgamegeek.com/boardgame/276629/castle-mind), it seems pretty hard to use only dojo.

Re: Any advice around using Phaser?

Posted: 09 January 2021, 23:57
by Tisaac
I don't think Phaser would be of any help for adapting board games.
Working with non-standard shaped fileds is really not that hard if you know how to use either clip-path css property or svg.

Re: Any advice around using Phaser?

Posted: 10 January 2021, 11:43
by Vikti
Thanks, SVG can probably do the trick

Re: Any advice around using Phaser?

Posted: 10 January 2021, 13:56
by Draasill
Phaser is a *huge* library, Video Game oriented, clearly it's not a good fit for board games on BGA (although it should be fun, I admit :) )

Indeed for complex shapes SVG is great and easy to use.

IIRC Phaser uses (or used) Pixi.js, which can be of some use if you need advanced thingies.