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Deminified dojo & BGA code?
Posted: 10 January 2021, 22:09
by BitBlitz
Is there a way to run my game with de-minified BGA & Dojo libraries?
thanks,
B
Re: Deminified dojo & BGA code?
Posted: 10 January 2021, 22:16
by Tisaac
BitBlitz wrote: ↑10 January 2021, 22:09
Is there a way to run my game with de-minified BGA & Dojo libraries?
thanks,
B
No you cant, it's not open.sourced.
Why would you need that anyway ?
Re: Deminified dojo & BGA code?
Posted: 10 January 2021, 22:30
by BitBlitz
Why: to better understand the APIs, and in this particular case, help me debug a formatting problem with my tooltips (detailed in my other post)
anyway, thanks for confirming.
Re: Deminified dojo & BGA code?
Posted: 11 January 2021, 16:46
by RavingWanderer
I find ly_studio.js (which contains a lot of BGA code) to be mostly readable when run through a prettyprinter. The main things that are obfuscated in that setting are local variable names, which I've so far found easy to reverse engineer.
Re: Deminified dojo & BGA code?
Posted: 11 January 2021, 17:32
by Tisaac
RavingWanderer wrote: ↑11 January 2021, 16:46
I find ly_studio.js (which contains a lot of BGA code) to be mostly readable when run through a prettyprinter. The main things that are obfuscated in that setting are local variable names, which I've so far found easy to reverse engineer.
Sure, you can always reverse engineer, but don't expect to understand how the API works that way, or unless you have looot of free time on your hand.
Re: Deminified dojo & BGA code?
Posted: 11 January 2021, 19:48
by RavingWanderer
I had an admittedly tactical objective, which was to better understand the stock component. For this, it was adequate. (I have also worked on software that probably rivals the BGA platform in complexity.)