As Adavayn and MoiMagnus and others have said, the concept of ELO itself does not make sense for cooperative games(*).
IMHO cooperative games like The Crew should just have something like a dash (e.g. [ ELO - ]) showing that ELO calculations do not make sense for that game, in the same way that e.g. international ranking and trophies do not make sense for all games.
The current system just shows that one has played a lot, but that information is already contained in the "X games played, Y games won, % victories" description. ELO does not add a bit of information to that, and that is why I think it would be better to remove it to reduce confusion.
(*) Theoretically, one could calculate ELO for teams of players (but that would only make sense if people played with the same crew a lot of times --- which is not the case) or assume that a player's ELO is some sort of average over all the crews they have played with (but then we get a lot of toxic ELO-maximising behaviours as explained in detail in this thread); in practice, it does not work. ELO is designed to pair-match players of the same level in competitive games, especially 2-player games. It simply does not work for co-op.
IMHO cooperative games like The Crew should just have something like a dash (e.g. [ ELO - ]) showing that ELO calculations do not make sense for that game, in the same way that e.g. international ranking and trophies do not make sense for all games.
The current system just shows that one has played a lot, but that information is already contained in the "X games played, Y games won, % victories" description. ELO does not add a bit of information to that, and that is why I think it would be better to remove it to reduce confusion.
(*) Theoretically, one could calculate ELO for teams of players (but that would only make sense if people played with the same crew a lot of times --- which is not the case) or assume that a player's ELO is some sort of average over all the crews they have played with (but then we get a lot of toxic ELO-maximising behaviours as explained in detail in this thread); in practice, it does not work. ELO is designed to pair-match players of the same level in competitive games, especially 2-player games. It simply does not work for co-op.