Game progression
Posted: 18 January 2021, 23:03
Hello,
We are working on the implementation of Fluxx and we are currently wondering what the game progression should be.
In essence if you don't know the game, there is absolutely no way to know when the game will finish. What's the standard way of doing that for BGA?
Set 50% right away and be done with it?
Start at 0% and add x% (like 20%) for each turn until we reach 80%, so that players will have to play at least 3 rounds before conceding?
Start at 50% and add x% ?
Or even, never reach 50%?
Something more clever (like 1 - 1/n) with n being the number of turn or something like that?
Thanks
We are working on the implementation of Fluxx and we are currently wondering what the game progression should be.
In essence if you don't know the game, there is absolutely no way to know when the game will finish. What's the standard way of doing that for BGA?
Set 50% right away and be done with it?
Start at 0% and add x% (like 20%) for each turn until we reach 80%, so that players will have to play at least 3 rounds before conceding?
Start at 50% and add x% ?
Or even, never reach 50%?
Something more clever (like 1 - 1/n) with n being the number of turn or something like that?
Thanks