Possible notes revisions to the Faction Abilities
Posted: 31 January 2021, 12:38
I understand you dont want to bombard new players with too much info, but still I felt there were some important helpful notes on the Factions missing. This might help new players to understand better how to use these factions, and their advantages.
Darklings: their Sanctuary gives them 2 Priests instead of one: a significant advantage and reason to build it instead of a 2nd temple.
Engineers: their second temple gains them 5 power instead of a priest. Arguably a good reason to build it fairly soon!
Halflings: their cost of upgrading spades is only 2 gold instead of 5. So they have a great incentive to upgrade twice and dig!
If there's anything else I missed, I'm sure someone can remind me!
Darklings: their Sanctuary gives them 2 Priests instead of one: a significant advantage and reason to build it instead of a 2nd temple.
Engineers: their second temple gains them 5 power instead of a priest. Arguably a good reason to build it fairly soon!
Halflings: their cost of upgrading spades is only 2 gold instead of 5. So they have a great incentive to upgrade twice and dig!
If there's anything else I missed, I'm sure someone can remind me!