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Possible notes revisions to the Faction Abilities

Posted: 31 January 2021, 12:38
by wentley
I understand you dont want to bombard new players with too much info, but still I felt there were some important helpful notes on the Factions missing. This might help new players to understand better how to use these factions, and their advantages.

Darklings: their Sanctuary gives them 2 Priests instead of one: a significant advantage and reason to build it instead of a 2nd temple.

Engineers: their second temple gains them 5 power instead of a priest. Arguably a good reason to build it fairly soon!

Halflings: their cost of upgrading spades is only 2 gold instead of 5. So they have a great incentive to upgrade twice and dig!

If there's anything else I missed, I'm sure someone can remind me!

Re: Possible notes revisions to the Faction Abilities

Posted: 31 January 2021, 13:27
by Swistakk
wentley wrote: 31 January 2021, 12:38
Darklings: their Sanctuary gives them 2 Priests instead of one: a significant advantage and reason to build it instead of a 2nd temple.
Same for Swarmlings