Automatic Actions
Posted: 02 February 2021, 18:12
Hello Guys
I'm working to implement shogun. This game has a planning phase where each player plans actions and once that is over, the 10 actions are executed in player order.
There are 3 actions that require some player interactions (like movements and attack) so most of the actions (7) can be executed almost automatically, purely driven by rules. (Since there are no choices anymore for the players.) Of course, as these automatic actions are executed - players should pay attention so that they absorb and understand how the game-board evolves.
In order to keep track of the game and understand what's happening, I feel it's still important for players to "see" and "experience" what each player is doing. As there are potentially many actions to be shown one after the other - I currently intend to put in place a confirmation button so that the active player has to acknowledge the effect of the action. This makes the GUI refreshing itself at a nice pace and players can see how the game evolve.
I'll also plan to add a feature so that these acknowledge buttons are automatically clicked after let's say 1 to 3 seconds. That way players don't have to even click.
What do you think of this approach ?
Dirk
I'm working to implement shogun. This game has a planning phase where each player plans actions and once that is over, the 10 actions are executed in player order.
There are 3 actions that require some player interactions (like movements and attack) so most of the actions (7) can be executed almost automatically, purely driven by rules. (Since there are no choices anymore for the players.) Of course, as these automatic actions are executed - players should pay attention so that they absorb and understand how the game-board evolves.
In order to keep track of the game and understand what's happening, I feel it's still important for players to "see" and "experience" what each player is doing. As there are potentially many actions to be shown one after the other - I currently intend to put in place a confirmation button so that the active player has to acknowledge the effect of the action. This makes the GUI refreshing itself at a nice pace and players can see how the game evolve.
I'll also plan to add a feature so that these acknowledge buttons are automatically clicked after let's say 1 to 3 seconds. That way players don't have to even click.
What do you think of this approach ?
Dirk