This certainly isn't a bug, as BGA has implemented the card properly. But it quickly has become apparent to me that Dragon's Lair is a distinctly unbalanced card: you can buy it on your first turn, and for no input thereafter get 2-4 gold per turn out of it, making it very likely you will win even without ever playing any dragons -- in fact, I've seen players use it to win without ever playing any cards from their deck. I've never seen the person who gets it first lose, if they aren't a novice and know basically what they are doing.
How do others feel about it? Do you dread seeing it at the start of the game, because you know you have to buy it or lose? Or do you disagree, and find it only situationally advantageous (say, if it can be used to purchase a resource generator like Hanging Gardens, Obelisk, or Alchemist's Tower)?
If you could tweak it to make it more balanced, how would you do so? Make it too expensive to buy Round 1? Make it cheaper, but require a dragon to be tapped as part of the cost? Require an input (any input!) to get the 2 gold per turn? I'd love to hear your ideas!
How do others feel about it? Do you dread seeing it at the start of the game, because you know you have to buy it or lose? Or do you disagree, and find it only situationally advantageous (say, if it can be used to purchase a resource generator like Hanging Gardens, Obelisk, or Alchemist's Tower)?
If you could tweak it to make it more balanced, how would you do so? Make it too expensive to buy Round 1? Make it cheaper, but require a dragon to be tapped as part of the cost? Require an input (any input!) to get the 2 gold per turn? I'd love to hear your ideas!